mercredi 14 mai 2014

Make Fleshpound really tough

In current KF1 Fleshpounds is a subject of killing by one skilled demo or sharpshooter, two at most. Even in 6p HoE games. How about making FP tougher, so the entire team, or at least 2/3 of it, would be supposed to shoot him like it was in mod days*. To compensate the thread, Fleshpounds may appear rarer, e.g. wave 7 (or its KF2 equivalent, if wave system will be changed) could start with only FP like a mini boss, when no other zeds are spawned until his death.



My suggestions for making it tougher:

  • Make his head health equal to body health. This allows effective using of sniper weapons and explosives together.

  • Raise per-player scaling to x1.0, i.e. 2-player FP would have twice more health than in solo mode etc.




Or maybe leave FP as it is, but add new specimen version with such stats and call it like "Fleshpound v2.0" or "Specimen-D30".





* or maybe we were too "noob" to solo-kill it back those days... :rolleyes:




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