mercredi 21 mai 2014

Killing Floor 2 General Ideas

Here are some idea’s my friends and I came up with. Some of them are not very good, but I am going to list them all anyway. I haven't bothered to help with any other game's development, but I think Killing Floor is ready for another game. I also think it would to the developer’s benefit, because Killing Floor has one of the best communities, it is usually in the top 20 on games being played on Steam!

Please help me decide whether these ideas are feasible. I don’t know if any of these ideas have been posted because I didn’t read everything, so sorry I some of these are duplicates, but here goes.

Have a weapon attachment system, but not like Call of Duty, more likeGhost Recon Future Soldier. You can have as many attachments as can fit on the gun. Each attachment has a weight and adds to total carry weight, but provides more customization. Each attachment has discounts related to certain perks. Only guns with tactical rails can have attachments (example: no attachments for .44 except upgraded iron sights)

• Extra mags

• Extended mags

• Grenade launcher attachment

o Price is discounted for demolitions

• Shotgun attachment

o Price is discounted for support specialists

• Optical sights:

o ACOG

o Red Dot

o Scope

 Variable Zoom

 Night vision

 Thermal vision

Laser Pointer

o Already in Killing Floor

• Bullets

o Rifle

 Hollow point

• Increased damage

• No penetration

• Higher cost for clips

 Armor piercing

• Decreased damage

• Higher penetration

• Higher cost for clips

 Incendiary

• Decreased damage

• Burn damage

• Can light self on fire

• Higher cost for clips

o Shotgun

 Slugs

• Longer range

• No spread shot

• No penetration

• Higher damage

• Higher cost for clips

• Must buy slug barrel

 Buckshot (standard)

 Dragon’s Breathe

• Decreased damage

• No penetration

• Burn damage

• Can light self on fire

• Higher cost for clips

• Rate of Fire

o Increase (also increasing kick)

o Decrease (decreasing recoil)

• Muzzle break (for sniper rifles)

o Price is discounted for sharpshooters

• Upgraded Iron Sights

o Price is discounted for sharpshooters

• Folding/collapsing stocks

o Decrease weight of gun

o Increase Recoil

o Price is discounted for medics/berserkers

• Bayonet

o Increase weight

o Melee ability with weapon out

o Already in RO2

o Price is discounted for berserkers

• Fore grip

• Mounting Bi-pod

o Price is discounted for sharpshooters

o Already in RO2

• Combined fore grip/bi-pod

o Bipod collapses into fore grip

o Increased weight and price

o Allows to have otherwise impossible attachment combo

o Decreased deploy/collapse time

• Med syringe attachment (might be pushing it)

Also, these are some things that thought could be changed/modified about the actual gameplay.

• New Spawn system

o Start with a certain amount of money and you choose what to start out with the money you have. Sort of like a trader shop before the match starts.

o You don’t have to start with a knife, med-syringe, pistol, or welder (they can be bought later)

o The firebug doesn’t need a pistol or knife, so why start with it?

• New reload system

o If there is a round in the chamber, just change clips

o If all rounds were expended, then re-chamber a round

o Use the slide release on the M4, SCAR on the side right above the mag, the little black button releases the mag after the slide stays back.

• Have a price and able to sell:

o Single M9

o Knife

o Welder

o Med Syringe

• Dual wield med syringes

o Increased carry weight

o Decreased reload time

• Dual wield welders

o Increased carry weight

• Dual wield one-handed melee weapons

o Knife

o Machete

• Dual wield any combination of one handed weapons

o M9 with knife (tac knife look)

o .44 magnum with flare revolver

o Machete with MK23

o Decreased reload speed on melee/pistol combos

o Melee ability with pistol

• Wear and tear on weapons

o Must sharpen melee weapons

o Add fuel to chainsaw

o Repair ranged weapons

 After so many bullets, one will jam per clip

 i.e. after 500 rounds through the m4, one jams per clip, after 750, two rounds per clip without repair

o Can repair/sharpen/buy fuel at trader

o Weapons take damage from ZED attacks

• Carry as many of same gun (example: two AA-12’s)

o Double amount of clips

o Double weight

o If one jams, can use other

o Can pick up dead squad mate’s identical gun for after round.

• More interactive maps

o Go inside buildings

o Go on top

o Ladders, fire escapes

• Parachute?

• Have to search bodies of dead squad mate

o More time

o More loot (welder, knife, pistol)

• Survival mode

o Endless wave based

o Patriarch mini-bass waves every ten or fifteen

o Servers have the same map over and over again, so this saves the time of loading and starting over.



New weapon ideas we thought of:

• Clip based sniper (in the Steam workshop)

o Bolt/lever/pump

o Tactical rails for attachments

• Lightweight gun

o Takedown rifle/survival rifle

o Movement speed bonus of melee weapon

o EXREMELY low damage output

• Machine pistols

o Dual wieldable

o Commando’s perk bonuses?

o Tactical rails

o Low damage

o Low weight alternative for commando

• Bow

o Re-curve/compound

o Different arrows

 Fire (firebug)

 Grenade(Demo)

 Health (medic)

 Broad heads (berserker)

o Can have all arrow at same time

o Melee stab ability

• Side-by-side Rifle

o Same as Hunting Shotgun, but for sharpshooter

o Long range

o Can fire both at same time

• Combination rifle

o Over under/side-by-side

o Rifle on top/shotgun on bottom

• Bolt action shotgun

o Comes with a slug barrel

o Same price as HSG-1

o Clip based

o Can be converted for buckshot

• Shield

o One handed

o Primary attack is block

o Secondary is shield bash

o Wears down with each hit

o Berserker gets bonuses

o Can only be used with one-handed melee weapons (can’t reload with a shield)

• Throwing knives

o Can be picked up from dead bodies

o Berserker bonuses

• Light Machine guns (in the Steam workshop)

o RPD/SAW/L86

o High weight

o High damage

o Slow reload time

o Commando substitute for small clips

o Commando bonuses?



These are the things we thought of for the players.

There are mods out there like the Aliens, swarms, gun game, glasshouse, Dead Space. Some of those should be whitelisted and added to the second game. Give the player more options than the classic wave based.

The ZEDs from the community should be whitelisted too. That way it takes more time to master and more diversity to enjoy. Have to two options in game-modes, such as Tripwire ZEDs or Community ZEDs, or both together. Another one should be flying ZEDs. That makes sense because they have invisible women, so it is not that far-fetched. And that would more teamwork.

OK, that’s everything I got. Of course, there is a science to this that I don’t understand, but I want some things to change for the better and I don’t think it would a waste of time for Tripwire, I know lots of people would buy it, and zombies have never been more popular, and Killing Floor is by far the best zombie game ever.




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