lundi 12 mai 2014

KF KFO FP Challenge FrightYard

Fleshpound Challenge - FrightYard

00

Yes

It's FrightYard I just made it a KFO FP wave based game type

A quick conversion to KFO Fleshpound Challenge of one of my favorite maps. 10 wave, one FP added per wave and two FPs with the Pat - on normal solo, scaled for player count and difficulty. Seemed easily doable on Hard, I'm sure a really good sharp could handle HOE without issues... don't know how many FPs even spawn for HOE wave 10 yet but with the long run to the camp by the bloat tank I was getting twofers without trying.

Seems solid enough, I know from playing the map that sometimes the zeds get hung up on the ramp by the gas pumps... found a path node in the air and dropped it to the middle of the ramp. Haven't noticed any issues from that, deleted weldable roller gate and trigger, deleted music trigger and KFlevel rules horsey... I don't know if I should have left any of that intact or not... I converted the regular KF frightyard map, I was surprised when I went to play it the first time the door trigger was not in the door and I could not open them... even when putting the trigger in the doors they would not work... I figured removal was best at that point but I don't know if the map has something special going on that I messed up by deleting certain things.

40.5 megs

http://ift.tt/SUzk4S




Aucun commentaire:

Enregistrer un commentaire