I just happened to come across this forum again today, and checked the Ideas and found yet another thread for a new clsas which was basically the same as existing classes. This made me think - the only reason to add a new class is that it fills a niche that other classes don't.
Most of the classes are based around dps. A couple are based around tanking. There are none which are based around crowd control (in a way that isn't "kill everything" or leadership.
Just rough ideas - I came up with this a few minutes ago, but a class which on it's own isn't that powerful, but it supplements other classes.
Both zed guns would belong to this class (slowing zeds down to let other classes kill them - support). For a grenade he could have some kind of adrenaline grenade, allowing allies faster reloading/firing speed/lowered recoil/whatever, and making zeds spasm similar to when they're crisping (these are obviously buffing grenades, or delaying grenades. They aren't to be used against zeds in normal circumstances, although as I write this I can see noobs will annoy the hell out of allies with them).
Maybe another gun which deals spike damage, suitable for helping allies out in a pinch but not for long-term damage (although this is getting into the demo's area).
Heck, maybe a medigun which fires adrenaline (as per grenades) rather than healing darts. Or which makes someone take % less damage while they're under the effects.
Maybe as an innate ability he could bolster allies morale, displayed by a small buff to all allies within X metres of him.
For buffs, I'm looking for making everyone a bit better at everything, not at mimicing another classes buffs (commando - reload, sharp - recoil etc).
This is going a bit fantasy/sci-fi, but it's an example of a class which is actually different to existing ones - use your imagination guys :P
And yea, this is more an idea splurge than a balanced class suggestion :P
Most of the classes are based around dps. A couple are based around tanking. There are none which are based around crowd control (in a way that isn't "kill everything" or leadership.
Just rough ideas - I came up with this a few minutes ago, but a class which on it's own isn't that powerful, but it supplements other classes.
Both zed guns would belong to this class (slowing zeds down to let other classes kill them - support). For a grenade he could have some kind of adrenaline grenade, allowing allies faster reloading/firing speed/lowered recoil/whatever, and making zeds spasm similar to when they're crisping (these are obviously buffing grenades, or delaying grenades. They aren't to be used against zeds in normal circumstances, although as I write this I can see noobs will annoy the hell out of allies with them).
Maybe another gun which deals spike damage, suitable for helping allies out in a pinch but not for long-term damage (although this is getting into the demo's area).
Heck, maybe a medigun which fires adrenaline (as per grenades) rather than healing darts. Or which makes someone take % less damage while they're under the effects.
Maybe as an innate ability he could bolster allies morale, displayed by a small buff to all allies within X metres of him.
For buffs, I'm looking for making everyone a bit better at everything, not at mimicing another classes buffs (commando - reload, sharp - recoil etc).
This is going a bit fantasy/sci-fi, but it's an example of a class which is actually different to existing ones - use your imagination guys :P
And yea, this is more an idea splurge than a balanced class suggestion :P
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