I would like to throw out some Ideas for the flamethrower in Killing Floor 2
That's pretty much it, what do you guys think?
- Projectiles similar to how it is in rising storm (20-30 meter range, can bounce off walls and surfaces)
- smaller overall ammo capasity, but doesn't need to reload (like a real flamethrower)
- Flamethrower weighs you down significantly (lakes up a large space in your inventory, could possibly slow you down as well)
- High Damage On contact and overtime, possibly panics zeds, could be balanced by fires being able to hurt teammates and low ammo capasity
That's pretty much it, what do you guys think?
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