"Destructible dynamic lighting and vents and manholes that spawn zeds encourage movement around KF2's varied maps."
Does this mean that lighting will play a role in the gameplay?
Will sirens, in example, be able to destroy light sources and force players to switch to small arms with flashlights or move, or will this be a gimmick and exist purely for the 'cool' factor?
Does this mean that lighting will play a role in the gameplay?
Will sirens, in example, be able to destroy light sources and force players to switch to small arms with flashlights or move, or will this be a gimmick and exist purely for the 'cool' factor?
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