jeudi 8 mai 2014

Dynamic lighting

"Destructible dynamic lighting and vents and manholes that spawn zeds encourage movement around KF2's varied maps."



Does this mean that lighting will play a role in the gameplay?



Will sirens, in example, be able to destroy light sources and force players to switch to small arms with flashlights or move, or will this be a gimmick and exist purely for the 'cool' factor?




Aucun commentaire:

Enregistrer un commentaire