Hey,
Doing some modeling with blender and i'm having trouble exporting skeletal meshes in FBX format to the RO2 SDK.
Importing the same FBX file into the UDK works.
If I import a skeletal mesh from the SDK say the m12 shotgun into blender then export it with blender as an FBX file, importing this into the RO2 SDK works.
So I'm thinking it should be possible to get it to work.
I've used the psk/psa exporter for blender and it works but it has shortcommings and usually messes up once the model gets more complex.
( I've been looking at the source code and it actually contains errors which I have reported.)
Has anyone encountered this issue? Does anyone here use blender for modeling skeletal meshes? (static meshes work fine in fbx)
A question to the devs: does the RO2 version of UE3 do something different when importing? ( might explain it working in UDK but not SDK )
I havn't checked all older versions of UDK and i'm guessing it all depends on the build but was wondering nevertheless...
Doing some modeling with blender and i'm having trouble exporting skeletal meshes in FBX format to the RO2 SDK.
Importing the same FBX file into the UDK works.
If I import a skeletal mesh from the SDK say the m12 shotgun into blender then export it with blender as an FBX file, importing this into the RO2 SDK works.
So I'm thinking it should be possible to get it to work.
I've used the psk/psa exporter for blender and it works but it has shortcommings and usually messes up once the model gets more complex.
( I've been looking at the source code and it actually contains errors which I have reported.)
Has anyone encountered this issue? Does anyone here use blender for modeling skeletal meshes? (static meshes work fine in fbx)
A question to the devs: does the RO2 version of UE3 do something different when importing? ( might explain it working in UDK but not SDK )
I havn't checked all older versions of UDK and i'm guessing it all depends on the build but was wondering nevertheless...
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