samedi 10 mai 2014

32 or 64 Bit and memory usage?

We know the engine will be UE3 but will the game be native 64 bit this time around like BF4?



KF1 current suffers from memory management issues with custom large games beyond the 6 player limit, but the truth is, the community was really built up with those community servers.



Also, will support for multi gpu rendering be at launch? AFAIK, the current UE3 renders are not really multigpu scalable, especially with AA (deferred rendering).



I hope you guys have upgraded the renderer to DX11 levels with multigpu support and 64 bit memory access. This is just so we leave behind the old legacy hardware limitations and have a more efficient and less buggy engine to play with.




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