jeudi 11 juin 2015

Tier 5 weapons ideas

I was bored and figured I’d pitch some tier 5 weapon ideas. All the numbers for the weapons’ stats were made in relation to the numbers on the KF2 wiki so go there if you need a comparison. http://ift.tt/1B6M9xQ)

Medic
HMTECH-501 Light Machine Gun
Cost: £2500
Weight: 12
Ammo cost: £100(Mag) £400 (full)
Ammo Capacity: 300
Magazine Capacity: 100
Damage: 60
Accuracy: 63
Penetration: 0
Fire Rate: 625
Reload time: 6s
Alt-Fire: Healing Dart
Healing amount: 20
Healing duration: 2s
Heal Charge cost: 20
Charge regen rate: 10s
Notes: Pretty simple. Big gun that weighs a lot, making it so you can’t have either the HM-301 or the HM-401 or really any other effective gun whilst holding it. You can shoot 5 healing darts before it needs to recharge. Possibly the most fairly balanced gun on this list.

Support
Changes to M4:
Increase Mag Cap to 8, increase ammo cap (excluding in mag) to 56, increase damage to 245 (35dmgX 7 pellets)
Changes to AA12:
Increase cost to £2500, increase damage to 245 (35dmgX7 pellets), increase weight to 11
HSG-1 Shotgun
Cost: £1500
Ammo Cost: £60(Mag) £360(full)
Weight: 9
Ammo Cap: 60
Mag Cap: 12
Damage: 300 (25dmgX12 pellets)
Accuracy: 7/2*
Penetration: 2
Fire Rate: 77
Reload Time: 3s
Alt-Fire: Switch between tight and wide spread
*Depending on select fire mode
Notes: So the M4 is a bit lackluster. Felt the changes I made would go a long way in making it more appealing. Also, I couldn’t think of a shotgun that’s better than the AA12 so I made it the tier 5 for support and increased its damage and weight. On to the HSG-1. I figured I would make it on par with the boomstick in terms of damage while also being highly accurate in tight spread fire mode. It would have the same fire rate as the pump action (maybe slower but for now I have it the same) and be clip loaded. Fairly simple and effective and I think it fits better as the tier 4 than my new M4 but that’s open for discussion.

Commando
IMI Galil
Cost: £2500
Ammo Cost: £50(Mag) £550(full)
Weight: 8
Ammo Cap: 350
Mag Cap: 35 (50)*
Damage: 65
Accuracy: 80
Penetration: 0
Fire Rate: 600
Reload time: 3.5s
Alt-fire: Switch between Automatic and single fire
*with extended mags.
Notes: I’ve always liked the Galil so I figured it’d be a nice addition. The idea is higher damage, ammo capacity, and accuracy than the scar at the cost of lots of dosh and fire rate. Also, it has a considerable weight compared to the other commando weapons. Also, I think instead of making the mag cap some wonky number like 52-53 with the extended mags perk, it should be a neat 50.

Berserker
Chain Sword
Cost: £2500
Ammo cost: £25 (per 10 fuel) £375(full tank)
Weight: 8
Ammo cap: 150
Mag cap: -
Damage: 224/100*
Accuracy: Melee
Penetration: 0
Fire rate: 55
Reload time: -
Alt-fire: Parry
Heavy Attack: Grinding attack (250 damage per second, drains 20 fuel per second)
*when out of fuel.
Notes: I like chain swords and they’d be sweet in KF. It has high damage and a grinding attack that delivers high DPS and about the same stagger rate as the Eviscerater’s grinding attack. Its standard attack would probably cost 10 fuel per hit or so. It has a slightly slower attack speed than the katana. Yeah, I have no idea how balanced it would be but I like chain swords.


Tier 5 weapons ideas

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