vendredi 12 juin 2015

[IDEAS] New zeds and zed mechanics

In my opinion the current zeds are well thought out, however there should be bigger variation. I know TW plans to introduce new crawler mechanics where they can crawl on the walls and ceiling...that would be great as it was in the earliest promos. What I would like to see is a new zed that shoots with a ranged weapon like the husk. This would add to the game and force players to kite more carefully. There could be a zed added that can jump like a grasshopper or jumping spider, or that mechanic could be added to the crawlers for big surprising jumps as what they do now is not threatening at all.

I know there could be problems with flying zeds. For one, the maps do not allow to be crossed in many spots when in flight. Paris is a great example of that; But i would like to see that incorporated at least to an extent. For instance, the new bosses will obviously not use life drain, so an idea would be to allow the Matriach doing flying attack after certain damage has been done to her.

Another idea is to have a zed type that spins on the ground at high speed and does damage with its spikes while spinning.

Another zed type could be a high level zed like the FP or scrake. It could be a necromancer type that revives the last killed zeds...since 90% of players play with 8 dead bodies...this should not be an issue with reviving non existing bodies.

Anotehr high level zed idea is to have a slow massive scrake-like zed that drags a hammer behind and is way more difficult than a scrake to ivade when kiting.

I have some other ideas, but wanted to see what people's ideas have evolved into since the last such thread.


[IDEAS] New zeds and zed mechanics

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