jeudi 17 avril 2014

RO2 Making voices manually invoked: Suggestion

There are two extreme situations regarding the character's speech:

A) Automatic voices: like it is now

B) No automatic voices



Both have downsides imo:

A) can often feel cheap as it can give your position away and it removes a sense of control of your own avatar.

B) would make for a quiet battlefield, as using the command wheel is often not feasible, and a lot of voices are not even available to be called manually



What if there was an option in between:



Your character does not automatically talk; instead any of the automatic voices that would be uttered in the current situation, are now displayed as text in the bottom of your screen in a different area from the chat area; should not be intrusive. They are a suggestion of what you could say. A dedicated button would make you actually say what is displayed.



Example:

- a grenade lands near you

- the text '<yell: "Grenade!"> would appear for several seconds on your screen

- if you do nothing, you won't say anything

- if you press the dedicated button while this text is displayed, you will yell "Grenade!"



To be clear: there is only one dedicated button needed for all the voice commands.



That's it!




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