dimanche 27 avril 2014

KF KFO - Soylent Zed

KFO - Soylent Zed

Beta V 00

Yes

http://ift.tt/1mO7lNY

http://ift.tt/1l3zGlP

http://ift.tt/1mO7lO2

Game opens with a first wave mob, then trader, the next is everyones favorite <NOT> a welding objective to escape outside. Trader and spawn point change lead to a "Gas Up" objective, Trader again, then bringing over explosives objective, trader again, set off boom and fight Pat.

Testing - I would like to know if the spawn point change is working for dead players. Also I was wondering if any miss fires will happen in events that make the map dead end. I had some issues figuring out how to make the objectives work, the final death counter specifically... I either have to make the "kill remaining zeds" part its own objective or I am missing something... I got it to work without it but the HUD looks sloppy with the 9999 zeds to kill from the start of some waves etc.

Inside I had intended to have repair guys you had to guard who fixed the doors, but I gave up knowing the animation stuff is beyond me... so it became a welding objective.

The gas pump area I want to make into a "location timer" like the crane thing... cumulative, not dropping like the crane though. Don't know how yet and any advice in that regard would be appreciated.

The Forklift escort mission is just a timed event at this point. I would like to make the mover so that zeds attack it and you can repair it... that way it could be destroyed and trigger a failure event.

All in all the map seems to basically function the way I want it to, but the events are basically just welding, and timers.. the only "fail event" is if the player dies. I would like to change that in a later version with the location timer and destructible mover. Thanks in advance for any help and thanks for all the help up to this point. Alone I would have given up 3 times already!

23 megs DL Link - http://ift.tt/1mO7lxf




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