Gents,
Does anyone have any advice on how to make a nice looking water body? I have a meandering river on my map and my method of making water leaves much to be desired. So far I've just made a BSP shape with the pen tool and applied a stock water texture to it but to say it looks like $h!t would be giving it too much credit. The water also gives everyone Jesus powers because everyone can walk on it, even with collision set to "no collision" and "cannot step up on".
I looked at how it was done in Arad and Bridges but both of those maps use static meshes for the river and I really don't feel up to the task of doing all that. Is there another (easier) way to make nice looking, functional water?
Also, the material I'm using (barashka_water_MIC) doesn't look that great and I would like to steal Harley's water texture from Bridges but I can't figure out how to get it out of the Bridges package and into mine.
Does anyone have any advice on how to make a nice looking water body? I have a meandering river on my map and my method of making water leaves much to be desired. So far I've just made a BSP shape with the pen tool and applied a stock water texture to it but to say it looks like $h!t would be giving it too much credit. The water also gives everyone Jesus powers because everyone can walk on it, even with collision set to "no collision" and "cannot step up on".
I looked at how it was done in Arad and Bridges but both of those maps use static meshes for the river and I really don't feel up to the task of doing all that. Is there another (easier) way to make nice looking, functional water?
Also, the material I'm using (barashka_water_MIC) doesn't look that great and I would like to steal Harley's water texture from Bridges but I can't figure out how to get it out of the Bridges package and into mine.
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