mercredi 10 juin 2015

The Dark Zone (Q1DM6 ScrN Redux)

Yes, finally it's final :D

You are welcome to download, enjoy and participate in gameplay contest:

Survive on The Dark Zone and win Metro 2033 Redux!
(click on the link for more details)




Download Link

KF-DarkZone





Story
Who cares about this crap anyway?..
Horzine possessed Slipgate technology and used it for teleporting into other dimension and built their lab there next to some kind of ancient cave. During the Outbreak specimens made their way though the Slipgate, where they defeated Quake monsters. Shub-Niggurath was eaten by some stinky clots. You and other Survivors accidentally activated Slipgate teleporter and moved into the Quake world. There is no escape! (*cough*cough* because crazy Level Designer put a Blocking Volume between you and the Slipgate) You are trapped inside another dimension for the eternity. But at least you can do what you love the best: fighting the specimens!





Overview
This is a remake of one of my favorite Quake 1 maps: DM6 - The Dark Zone. It isn't a complete replica. First, because we are playing zombie survival, not a deathmatch. Second, needed to get rid of teleporters. Third, and the most important, zeds can't do rocket-jumps :p
So I ended up with Horzine Lab built next to some ancient cave. Sounds like a nice place to kill some zeds floor, huh?




Features
  • Remake of map that was very popular almost 20 years ago.
  • Each area has multiple exits. For example central area ("OctaRoom") has 5 exits and 7 entrances. Camping is hard, but kiting is not easier, because:
  • ZED shortcut paths. While you can run around the area, zeds behind you can just use a shortcut and face you again. Tripwire's teleporting zeds worsens the effect of this feature. But when you are running away from raged Scrake and meet him around a corner, then it doesn't necessary mean that he was teleported. Maybe he used a shortcut.
  • Descent visuals. I tired of ugly custom maps that have flooded this forums. So I spent a lot of time to make my map looking like a modern game not just some kind of Wolfenstein3D-like maze. There is still a lot of things to improve. I'm still not happy with some textures and details, but in general it should be fine.
  • DOPEFISH LIVES!



Screenshots
Spoiler!





The Dark Zone (Q1DM6 ScrN Redux)

Aucun commentaire:

Enregistrer un commentaire