I’m sure this question is probably lingering on some people’s minds, so I thought I’d ask it here.
I’m wondering how the new “PhysX FleX” feature will affect performance for NVidia users, I ask this because in the past I’ve had horrible experiences with games that use heavy PhysX implementation (most notably the Borderlands series & Alice Madness Returns). I’m not in any way against having a feature like that added to the game but I am worried that this could turn into another “Borderlands PhysX” incident where 50% of the users have no performance issues and the other 50% get massive performance drops (normally making the game unplayable)
An important point to note is that when I say “in the past I’ve had horrible experiences with games that use heavy PhysX” I don’t mean just on one GPU. Out of 5 separate rigs that I’ve build over the past couple of years 4 of them had massive performance drops when using games with heavy PhysX.
- The first rig had one GeForce GTX 590
- The second had one GeForce GTX 670
- The third had one GeForce GTX 680
- The fourth had one GTX 780Ti as primary, and a GTX 670 as a dedicated PhysX processor
All of the above were unable to pass 20~40 FPS when in heavy PhysX scenes in both Borderlands & Alice Madness Returns.
The fifth rig which contained two GeForce GTX 960’s in SLI were however able to achieve an over 60FPS average in Borderlands & Alice Madness Returns (I have absolutely no idea why this combination worked).
Before anyone points this out (because someone probably will) I am fully aware that GearBox chose to use a very outdated PhysX API for the Borderlands titles, and that Tripwire will be using the very latest version (since it’s the only version to have the new “PhysX FleX” feature). Due to this I am hoping that that will solve the performance problems I’ve experienced in the past with games that have PhysX implementation.
Hopefully this was enough detail to get my thoughts across clearly :p
P.S. A response from one of the Dev’s would be greatly appreciated, since their probably the only people who can really give any feedback on this question.
Thanks in advance :)
I’m wondering how the new “PhysX FleX” feature will affect performance for NVidia users, I ask this because in the past I’ve had horrible experiences with games that use heavy PhysX implementation (most notably the Borderlands series & Alice Madness Returns). I’m not in any way against having a feature like that added to the game but I am worried that this could turn into another “Borderlands PhysX” incident where 50% of the users have no performance issues and the other 50% get massive performance drops (normally making the game unplayable)
An important point to note is that when I say “in the past I’ve had horrible experiences with games that use heavy PhysX” I don’t mean just on one GPU. Out of 5 separate rigs that I’ve build over the past couple of years 4 of them had massive performance drops when using games with heavy PhysX.
- The first rig had one GeForce GTX 590
- The second had one GeForce GTX 670
- The third had one GeForce GTX 680
- The fourth had one GTX 780Ti as primary, and a GTX 670 as a dedicated PhysX processor
All of the above were unable to pass 20~40 FPS when in heavy PhysX scenes in both Borderlands & Alice Madness Returns.
The fifth rig which contained two GeForce GTX 960’s in SLI were however able to achieve an over 60FPS average in Borderlands & Alice Madness Returns (I have absolutely no idea why this combination worked).
Before anyone points this out (because someone probably will) I am fully aware that GearBox chose to use a very outdated PhysX API for the Borderlands titles, and that Tripwire will be using the very latest version (since it’s the only version to have the new “PhysX FleX” feature). Due to this I am hoping that that will solve the performance problems I’ve experienced in the past with games that have PhysX implementation.
Hopefully this was enough detail to get my thoughts across clearly :p
P.S. A response from one of the Dev’s would be greatly appreciated, since their probably the only people who can really give any feedback on this question.
Thanks in advance :)
PhysX FleX Concerns (performance for NVidia users)
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