dimanche 14 juin 2015

Meat System, use it?

Not sure if there are plans to implement some kind of limb damage or not, I've put in a few hours playing KF2 and like everything but fighting the Scrakes and Fleshpounds just aren't very fun... at least in my opinion.

What typically happens is you hear the roar, the Scrake or Fleshpound shows up along with a big, fat wave of other mobs in an attempt to swamp you while you take down the Scrake or Fleshpound.

One of three things happen.

1) A level 10+ Support strolls up, makes a drink, maybe has a light snack or smokes a cigar, then mows the Scrake or Fleshbound down in a few seconds.

2) Basic Group Survival Instincts come online in each players under-brain, overriding Lone Wolf midsets and everyone co-operates. Flankers go out to field and take down the trash while other players kite and whittle down the big guys.

3) Basic Group Survival Instincts DO NOT come online. It's a disaster. Hilarity ensues.

My idea / suggestion is to maybe make the Scrake and Fleshpound stronger, maybe? Maybe ranged attacks on one arm, or a bigger AoE attack ... but make the arms destructible, maybe even the legs. Not sure if you would have to redo the models and add more Meat Points(?) so this would even be possible, but you guys are pretty sharp, I' would be surprised if something like this never came up in the developer brainstorming, etc ...

Just putting it out there that in my opinion this would be cool and more fun than the three scenarios I see a lot.

I was and am a huge fan of KF1, and liked KF2 so much I went back and upgraded to the Digital Deluxe version, just to pass you guys some extra $$ because I play the hell out of KF2 and think you guys deserve it. I appreciate the area to offer ideas, too, I think that's cool.


Meat System, use it?

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