mercredi 24 juin 2015

Flamethrower effects improvement with advent of Firebug release?

I'm not sure if everyone has noticed but the flamethrower effects seem really off currently. The flame seems to be missing some effects that demonstrate that it is really liquid hot napalm that is being spewed out. If you look in this old trailer, you can see a more fuller effect in comparison to right now. Red Orchestra 2 flamethrower has a more fuller effect too. In this game it feels really underwhelming using the flamethrower. Mainly there should be blue flames right infront of the nozzle Attachment 16162 but currently there is nothing there and it looks weird. Especially when you start moving the nozzle Attachment 16161. Maybe a bit more black smoke too would help fill in the empty spaces. And it doesn't quite match up with how it looks in third person. It looks like the way it should in third person actually. I'm sorry but it also sounds pretty underwhelming too. There is no big WHOOOOSH sound. The husk's flamehthrower attack sounds the way it should be which is strange :confused:.

However I do realize that this is early access and I hope that you guys at Tripwire are looking into this. It's just that it would really suck having the star Firebug weapon be in such a state when the Firebug class comes out.

Also the whole rapid burst/tap firing having higher dps than a steady stream due to the higher damage of the first shot is really weird.

Attached Images
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Flamethrower effects improvement with advent of Firebug release?

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