This happened out of the blue to me, no changes to my system, updates, nothing. I start the game, the screen goes black, it's about to load, then my desktop shows up. The game is still running and when I alt-tab back into it, I hear the menu music for a second, then it shifts back to my desktop. I feel like I've googled and tried everything including updating graphics drives, reinstalling, steam verify, even tried RO2 Beta, but no luck.
I'm running Windows 7 with an i5, 16gb memory, and an Nvidia GeForce 9800 gtx+
Here is the error log:
Log: Log file open, 08/10/14 16:14:51
Init: Memory Profiling : Disabled
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Log: ... running in INSTALLED mode
Init: Version: 7258
Init: Epic Internal: 0
Init: Compiled (32-bit): Oct 30 2012 14:36:37
Init: Changelist: 641002
Init: Command line:
Init: Base directory: C:\Program Files (x86)\Steam\SteamApps\common\RedOrchestra2Beta\bin aries\win32\
[0000.57] Init: Computer: SHAZBOT
[0000.57] Init: User: Omar
[0000.57] Init: CPU Page size=4096, Processors=4
[0000.57] Init: High frequency timer resolution =3.416035 MHz
[0000.57] Init: Memory total: Physical=15.9GB Pagefile=31.9GB Virtual=4.0GB
[0000.67] Log: STEAMWORKS initialized 1
[0000.78] Init: WinSock: I am Shazbot (192.168.1.7:0)
[0000.78] Init: Presizing for 132448 objects not considered by GC, pre-allocating 0 bytes.
[0000.78] Init: Object subsystem initialized
[0002.53] DevDataBase: Connection to "Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Conn ection Timeout=2" or "10.1.20.20" failed
[0008.23] DevMemory: Virtual memory allocation size: 279.02 MByte (292569088 Bytes)
[0020.18] OfficialGameServer: Removing ranked status: IS_RANKED_UPDATE returning FALSE
[0022.86] Exit: Preparing to exit.
[0023.18] Exit: Game engine shut down
[0023.19] Exit: Windows client shut down
[0023.19] Exit: XAudio2 Device shut down.
[0023.22] Exit: Object subsystem successfully closed.
[0023.26] DevDataBase: Spent 0.000142 seconds communicating with "Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Conn ection Timeout=2" or "10.1.20.20"
[0023.26] Exit: Exiting.
I'm running Windows 7 with an i5, 16gb memory, and an Nvidia GeForce 9800 gtx+
Here is the error log:
Log: Log file open, 08/10/14 16:14:51
Init: Memory Profiling : Disabled
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Log: ... running in INSTALLED mode
Init: Version: 7258
Init: Epic Internal: 0
Init: Compiled (32-bit): Oct 30 2012 14:36:37
Init: Changelist: 641002
Init: Command line:
Init: Base directory: C:\Program Files (x86)\Steam\SteamApps\common\RedOrchestra2Beta\bin aries\win32\
[0000.57] Init: Computer: SHAZBOT
[0000.57] Init: User: Omar
[0000.57] Init: CPU Page size=4096, Processors=4
[0000.57] Init: High frequency timer resolution =3.416035 MHz
[0000.57] Init: Memory total: Physical=15.9GB Pagefile=31.9GB Virtual=4.0GB
[0000.67] Log: STEAMWORKS initialized 1
[0000.78] Init: WinSock: I am Shazbot (192.168.1.7:0)
[0000.78] Init: Presizing for 132448 objects not considered by GC, pre-allocating 0 bytes.
[0000.78] Init: Object subsystem initialized
[0002.53] DevDataBase: Connection to "Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Conn ection Timeout=2" or "10.1.20.20" failed
[0008.23] DevMemory: Virtual memory allocation size: 279.02 MByte (292569088 Bytes)
[0020.18] OfficialGameServer: Removing ranked status: IS_RANKED_UPDATE returning FALSE
[0022.86] Exit: Preparing to exit.
[0023.18] Exit: Game engine shut down
[0023.19] Exit: Windows client shut down
[0023.19] Exit: XAudio2 Device shut down.
[0023.22] Exit: Object subsystem successfully closed.
[0023.26] DevDataBase: Spent 0.000142 seconds communicating with "Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Conn ection Timeout=2" or "10.1.20.20"
[0023.26] Exit: Exiting.
Aucun commentaire:
Enregistrer un commentaire