Hi guys, I create a custom texture for my DedicateServer, but I do not know how to make this new texture is downloaded to the players.
I have been reading to do that for DOWNLOAD URL:
[IpDrv.HTTPDownload]
RedirectToURL = <your link>
ProxyServerHost =
ProxyServerPort = 3128
UseCompression = True
but as the game or the server knows I file download ?.
I have already compressed ** my texture, and left with the extention * .utx.uz2
I have been reading to do that for DOWNLOAD URL:
[IpDrv.HTTPDownload]
RedirectToURL = <your link>
ProxyServerHost =
ProxyServerPort = 3128
UseCompression = True
but as the game or the server knows I file download ?.
I have already compressed ** my texture, and left with the extention * .utx.uz2
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