Nightmare Forest
00
yes
http://ift.tt/1fGeZrE
http://ift.tt/1fGf0vH
http://ift.tt/1q6ilHJ
Outdoor, designed kite map, with camp spots. Many decorations and terrain give good cover in a kite. Also movers on the map and in the skybox are triggered by player location, so the map provides a unique environment with each play relative to how the players and zeds move around the map.
I used some scripted triggers and want to make sure I used them correctly to avoid large server errors. If anyone with a server can run this map and check their logs to see if the map generated any/more than usual errors, I would appreciate knowing so I could try to fix it/ them. I would also like to increase the number of movers in the final but am concerned with frame rates, any opinions on this matter are also highly sought after.
http://ift.tt/1fGeZI6
22megs
00
yes
http://ift.tt/1fGeZrE
http://ift.tt/1fGf0vH
http://ift.tt/1q6ilHJ
Outdoor, designed kite map, with camp spots. Many decorations and terrain give good cover in a kite. Also movers on the map and in the skybox are triggered by player location, so the map provides a unique environment with each play relative to how the players and zeds move around the map.
I used some scripted triggers and want to make sure I used them correctly to avoid large server errors. If anyone with a server can run this map and check their logs to see if the map generated any/more than usual errors, I would appreciate knowing so I could try to fix it/ them. I would also like to increase the number of movers in the final but am concerned with frame rates, any opinions on this matter are also highly sought after.
http://ift.tt/1fGeZI6
22megs
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