Hi!To begin with i'm sorry for my bad english i'm using google translator
The marketing behind the dlc pack:
you probably already now how do the dlc weapon pack works right?the general idea about the dlc weapon pack is bit more deep than you think,let's take a look at the existing ones
community weapon pack 1
scythe
tommygun
flare revolvers
buzzsaw bow
steampunk weapon pack
steampunk tommygun
orca bomb propeler
musket
shotgun(don't remembet the name :p)
us vs then pack
bloat bile
seekersix
harpoon
zed mk2
you are probably asking youself now whats the point of this thread,well,the thing is every dlc weapon pack have something in common
don't get it yet?well let me help ya
-tommygun,steampunk tommygun and seekersix are all side weapons and will not change your game at all and nor will game any advantage
-scythe,orca bomb propeler and harpoon are second options for already existing weapons,that will give you two options for a tier of weapons
-flares,zed mk2 and musket are the pack selling weapons,all of then will change the way you play and give you a advantage,they are the principal weapons of the pack and normally the most used of then
-buzzsaw bow,shotgun(don't remember the name 2),and bloat bile are the creative weapons,they are also the selling weapons but they aren't as often used and the main idea behind then is to change the way you play with your perk,giving you more possibilities with a perk allowing players to create different play styles
so what do you guys think?does it make any sense at all?an i crazy?or is tripwire marketing intelligent?
portuguese text:
-coming soon
The marketing behind the dlc pack:
you probably already now how do the dlc weapon pack works right?the general idea about the dlc weapon pack is bit more deep than you think,let's take a look at the existing ones
community weapon pack 1
scythe
tommygun
flare revolvers
buzzsaw bow
steampunk weapon pack
steampunk tommygun
orca bomb propeler
musket
shotgun(don't remembet the name :p)
us vs then pack
bloat bile
seekersix
harpoon
zed mk2
you are probably asking youself now whats the point of this thread,well,the thing is every dlc weapon pack have something in common
don't get it yet?well let me help ya
-tommygun,steampunk tommygun and seekersix are all side weapons and will not change your game at all and nor will game any advantage
-scythe,orca bomb propeler and harpoon are second options for already existing weapons,that will give you two options for a tier of weapons
-flares,zed mk2 and musket are the pack selling weapons,all of then will change the way you play and give you a advantage,they are the principal weapons of the pack and normally the most used of then
-buzzsaw bow,shotgun(don't remember the name 2),and bloat bile are the creative weapons,they are also the selling weapons but they aren't as often used and the main idea behind then is to change the way you play with your perk,giving you more possibilities with a perk allowing players to create different play styles
so what do you guys think?does it make any sense at all?an i crazy?or is tripwire marketing intelligent?
portuguese text:
-coming soon
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