mercredi 18 février 2015

Viewmodel/Weapon FOV/Position

First off all, I'm sorry if this was discussed before, but I couldn't find a thread about this topic.



Viewmodel FOV, weapon position, what ever you want to call it.

It's a huge factor to gun play and gaming comfort.



From the KF2 gamplay I've seen, it looks like the forearm of the player is coming out of the upper chest. Only the fingers and gun are visible on the bottom edge.



http://ift.tt/1CIsEsh





In my opinion, seeing more of the arm and having the weapon zoomed out more greatly improves gun play.



Here is a comparision of different gun positions in Far Cry 3, while the FOV stays the same (top zoomed out, bottom normal):



http://ift.tt/1Mxqh0L


Seeing more of the weapon/object you're holding gives you a better feel for it.





This image explains the issue better than I ever could.



http://ift.tt/1CIsEIy





Is this relevant for anyone else? Please let me know.




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