samedi 28 février 2015

Character creation and customization

I like too much create my own character, like Skyrim and Fallout, is more inmersive and customization is very funny. This game with this feature would be Amazing.



Please TW implemet this feature




Type 38 rifle 6th round loading.

I just saw a video and was doing some research, with the Type 38 rifle. Soldiers were able to load a 6th round into the chamber. Could this feature be added to the game. I don't think they were able to do it with the Type 99 version though. It would be cool if we could see this put into the game. That extra round could save a Jap from being incinerated or riddled with thompson bullets.



Here is some video proof.

http://ift.tt/1G5uOWJ



Skip to 7:40 to see this.




Class progression not saving

I don't know why nobody has addressed this yet, but the class progression for tanks is not working.



You can actually level up in a tank class if you get enough team points in one match, but it always gets reset on map change.



This happens with any tank class:



German







Russian







Even the unused Japanese.









And yes, those first two screenshots were taken on a ranked, online server.




HOS.. vary odd tank fight

Howdy!



Just got off a match where I had some extremely, shall we say, ODD tank fighting. It was more akin to fighting a series of hmmm scripts. Now I am not ever one to throw that sort of thing around lightly. But have spent sometime with in the game. And by far the oddest tank on tank fight well, ever.



Not that it this individual was a god like tanker. Well no, not at all. Just that humans with mice do not precisely move about the turret the same way each time exactly the same way. So it rolled something like this. Take a hit to my t34's hull mg. Hull gunner dead. Now for whatever reason can not fire my tanks gun. Gunner is alive. I do not ever remember that behavior before. Only to get the bugger to work is change seats to driver and then back. This happened 3 times. Now that in itself is odd but not a wtf moment. The precise precision of the how the turret was slewing about was not really human. Never seen anything like that. It felt like fighting a bunch of scripts. But I did notice if I kept moving at an off angle the shooting to the hull mg missed every time. So killing this guy ended up a 50/50 proposition. But it most certainly felt like not fighting a human. Never seen anyone with a mouse in an RO2 tank with total bot like precision or aiming.





SO... Have you run into things such as this? Thoughts? :rolleyes:



I have seen few cheats in RO2. And this just sets off my something is off alarm. Unless perhaps was some odd server setting allowing a human player designate targets to the pz4 gunner. Or something like that. But just ODD.




Dismemberment?

Hi there.



I've been keeping track of the game since it was announced last year and so far I'm amazed. Anyway, while we wait for the next video I would like to talk about the dismemberment system.



I can't wait to check it out myself, but there is something that bothers me a little bit. As you can see in the videos, whenever a zed gets shot by a shotgun it feels like if their body parts were being disassembled instead of being torn apart by the force of the blast. Here is an example:



http://ift.tt/1aAe5hb



I think that destroying or deforming the section of the body that got shot along with a nastier blood effect should do the trick. Shooting a ZED and watching a square block of the torso fly away feels a bit weird IMO.



What do you guys think?




vendredi 27 février 2015

World War 1/2 guns?

Hey guys! I'm just curious, would you like to see more WW1/2 style guns like the M1, M2, Luger, Sten, Grease Gun, MP40, MG42, Mosin Nagant, Kar98, M1911, etc?




Demyansk Hetzer's Version

Ok, first released map, oh god oh god oh god here we go

My version of demyansk is pretty much the same as stock, except i added more time (100% sure i got this to work right) and made some (possibly all?) objective capture faster for the Russians.(like ~60% sure i did this right) I did this in an effort to try and balance the map a little better. All the roles remain the same(because i wasn't smart enough to figure out how to change them)

Anyways, I hope you enjoy :) I tested it out on steam workshop and it seemed to work ok but please let me know if run into issues or have suggestions/ critism.



Link: http://ift.tt/1E16PFK



Screenies ;)







Weapon Movement?

Hey,



Will the weapon models have any movement this time? In KF when you move forward the weapon would sway from side to side, but if you stood still and just looked around the weapon would stay firmly fixed in one place and it looked kind of weird.



Will the weapons move around more realistically this time around?



Hopefully not like Battlefield 3 where it feels like your character is standing in a giant bowl of jelly!




[Video] ✪ WWII Allied Combat Cameramen ✪

Montage on allied combat footage I put together recently.



http://ift.tt/186OE52




R.I.P Leonard Nimoy

A great loss, may he rest in peace. Thanks for the memories.



http://ift.tt/1C4ZRk7




Floating Artillery Shell

Seen below, is an artillery shell model floating just above where the explosion from an artillery strike will happen in about 5 seconds.



Attachment 15240



This can be seen on any map in RS/RO2 and is reproducible by looking towards artillery strikes. Not sure if reproducible all the time but I see it at least once a game.



Happens with mortars and artillery. I have not seen it happen with rockets but rocket strikes are rare.



Floating distance varies from a few meters to ~20 meters above the ground.



It has saved my *** many times because I see that I am running right at a shell, so I do like it to some degree :D. But it is also weird looking and I figured it should be brought to somebody's attention. Obviously a very minor bug.



Another strike, same map but different game.



Attachment 15241




Attached Images









File Type: jpg artillery shell.jpg (20.1 KB)
File Type: jpg artillery shells.jpg (12.9 KB)






7.62x54R Ammo Re-skin

For the guys who do not know, 7.62x54R is the caliber the Mosin-Nagant and SVT-40 is chambered for. The ammo in game when you reload is a plain steel case that is silver in appearance. Ammunition used during 1942-1943 was a steel case with a copper wash giving it a bronze color, not a silver color. Just a simple suggestion, nothing like flyable planes lol, but something for added historical accuracy.










RO New server running the RP Real Panzer Mod

The Real Panzer mod was originally created in Darkest Hour and was created for those who look to originality when it comes to tanking, RO and DH tanking is great and you have to say that it’s the best tanking game available.



So What’s different about Real Panzer?



The Tanks are now quite different to the stock RO and have been modded to be as realistic to real life as the game engine will allow.



All the Ro Tanks are there and new ones like the Nashorn, Brumbar, and Elephant to name a few.



Here are some of the modifications.



You have to start the engine onentry and you can also switch it off for stealth

You can only exit through the correct hatch

Armour recoded to include separate and more accurate code for the Hull and separate code for the turret.

Shells better match real life penetration values.

Tanks explode and turrets blow off on many.

Tracks blow off but you can still turn the Tank slowly.

Tanks catch fire and if you don’t exit quickly you burn with the tank or if you are a little slow at getting out and don’t run far enough away you catch fire and die.

Turrets can jam, gun elevation can jam and sights get damaged.

Engine sounds are from real tank sounds.

Gun Flash and smoke is more realistic.

Some have “Flame Throwers” and it looks like real flame, kills infantry and will destroy tanks at close range if you burn them for long enough.

Most tanks have bush cammo set at 30 or 50% chance when they spawn.

Some have “Smoke Dischargers” and “Grenade Launchers” to combat those pesky infantry that try to dump a satchel on you!



Server is primarily a tank server but we have some small to medium combined arms with custom and standard RO maps also some Western Front maps with British and Western Allied Tanks. US roles will be added soon and more maps being worked on



There are a lot of files to download when you first join but redirect is fast and should not take too long



So if you are interested then please come and see us on the RO Real Panzer Server and visit steam group ROReal Panzer.



Have fun and regards to all.




Map based on Uncovered?

It would be cool to have a map based on Uncovered, so we can have some more insight on what happened here apart from the release of the zeds and the bloodbath afterward. Maybe a character can be based on the Horzine security guys, and be linked to this map.



What do you guys think?




KF Skeleton HUD

This is a Payday 2-esque HUD mod I whipped up over the past couple of days. It makes a lot more of the data on-screen visual instead of just numbers (although there are still quite a few). Some stuff hasn't been changed due to time constraints. I will not be able to continue work on this, along with my other work. Enjoy!



The video of it can be found here: LINK (Once it finally uploads)

Download

Source



The code is pretty clean. I moved a lot of TWI's HUD code into separate functions so the code won't be too difficult to modify, if that's what you're into.




jeudi 26 février 2015

Permission for something.

So, I was wondering if I have permission to use clips from the PS4 trailer for just some video testing. And if I do upload it I'll make it unlisted. I'm choosing Killing Floor 2 because that's the only thing in life that matters.




Detect Drama Event

I'm trying to detect a drama event so I can make something happen after the event is finished.



Yes, I'm a newb to this, so please...go easy. :D




KF [Weapons]Some Turrets and Etc

Hi all!



Here some turrets (medic, fire, rocket, ammo), Medic bot, motor bike and radar.



Link: http://ift.tt/1MWhy8G




Zeds won't render and Weapons not showing up

So my buddy and I have been playing a bunch recently, and this is a problem we've both just started experiencing.



When we are playing, after a couple of rounds, we cannot see most of the Zeds, but might be able to see a couple. If we leave the game and reload onto the same server, we can see everything again just fine. That only lasts a round or two, however.



Also, sometimes we just won't be able to see our weapons or be able to fire or anything.



This should not be an issue with my computer, i have an i7 and an r9 290 graphics card.



I am not sure about my buddies, but since we are having identical problems on completely different computers, I don't think its hardware.



Anyone have any idea what I could do to fix this?




RS Sounds settings

How do you have your Sound Slider set in the Audio Settings? All the way up? Barely to the right of the starting point?




Payda 2: Crimewave Edition coming in June

To whomever it may interest, Payday 2: Crimewave edition is hitting in June! Sounds like a good deal with all the DLC so far added into the box.



http://ift.tt/1FxnkrJ




[Error] Connection lost.

I got an error today:



http://ift.tt/1BzshTA



Now, before this happened, I was cooking my map with UDK. After it was done,

I tried to connect to a public server that I usually play on. Well, got to the server, but the game started to download a file called ''Character_Mats''.

File was downloaded, but then I got an error about File mismatch or something like that and was thrown out from the server. Next time I tried to connect to any server, it gives that error linked above.



Checking game files with steam didn't help.



EDIT: Removing every Immersion Overhaul Mutator file from CookedPC folder fixed this.




DS4 Touchpad Functions

I wonder how TWI will incorporate the Duelshock 4's touchpad?



It would be ideally suited for melee combat, swiping on the pad in the direction you want to swing your katana..:D



Assuming you have a long enough thumb to reach over the face buttons of course..:p



Other uses could be weapon selection, grenade throwing..etc



Hopefully they have thought of some cool uses for it.




What's the first thing you're going to do in KF2?

westlondon (if it exists)

go support

get AA12

YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA H




Mantle Support

Hi I was wondering if tripwire would consider adding support for AMD mantle. It would really help those of us who don't have high end CPUs. Of course I'm not a developer and don't know how difficult this would be, however it would be very appreciated.



Thank you.




mercredi 25 février 2015

A good DLC character

Doomguy nuff said.







fps drop when arty appears

hello guys i got a problem with the arty,makes me drop so many fps i got like 50-60 fps and when arty appears gets like 30-40,my spec

proccesor is an amd phenom x4 955 3,20ghz

4gb ram

gt 640 2gb

i use low setting or med and i got the same problemD:!

anyone can help me??:c

cheers!




Sherman Tank M3 hatches Right or Wrong?

Me and AAZ (mostly AAZ) have been looking over the Sherman tank model we just got from raven. I'm no expert on Sherman tanks, nor is AAZ. But he thinks that the hatches are might be wrong, he couldn't find any pictures to support the odd looking hatches either. I believe him, although I would like someone more knowledgeable to give an answer.

This is the model we have, and the mysterious looking hatches:



Upon looking in further we think it might be the M4A2(75).




RO2 Like to be involved in the TWIL Stream?






Tripwire Ladder live-streams matches on Twitch.TV, we are always

looking for people and to get some new blood on the stream.



Would you like to be involved with the Tripwire Ladder stream? Perhaps a one time visitor or as commentator/streamer? if you are interested send me a private message here on the Tripwire Forums with your application!





Looking For Members (TTP - Take The Point)

Hello everyone. I'm currently on the search for some gamers that are interested in joining a community or is currently looking for a group of people that would like to play some games with. We're a small community and we're looking to grow and expand.



A few us play a lot of killing floor and like to rack up on the achievements.



We currently host:

C&C Renegade

C&C Renegade X (free FPS game www.renegade-x.com)

Killing Floor

Minecraft

and Killing Floor 2 (when it releases)



Right now we have a lot of staff positions opened.



Game Manager - A member who is dedicated to running a certain game section or is interested in running a game division that we currently do not support. They're in charge of keeping that section going to maintain that game section. I would like to have someone who can run the Minecraft section but I'm okay with any other games the person had in mind.



Half Moderator - We are always open for moderator positions. We are looking for people who are active in the game they currently sign up for and is interested in helping uphold the server rules and also trying to help promote TTP to attract more members. @[member=HaOsLsE] recently rebooted up our C&C Renegade AOW server. If you're interested in helping with that, you're more than welcome to apply for a mod position.



Graphics Artist - A person who knows their way around photoshop and can help with creating images, banners, signatures, award medals etc for TTP.



Support Moderator - If you're unable to dedicate a lot of time to moderation but would still like to help out, you can always take on a support role in which it's a lower position from a moderator but will help maintain the same standards of a moderator.





If anyone is interested, feel free to visit our forums at www.ttp-gaming.net



We also have an IRC server irc.ttp-gaming.net and a teamspeak server at ts.ttp-gaming.net



You can reach me on steam: XpertMaverick





Happy gaming everyone!




help me Quite a lot zombie How to integrate

help me Quite a lot zombie How to integrate

I learned the compilation and decompilation.

and serverperks Modify name:D




Request; BlackCheetahs vehicle mod

Hey there! I would like to ask if anyone still has the original vehicle mod by blackcheetah, all the old links seem to be down. If anyone still has it and would do me the favor and post a link here, would be appreciated.




mardi 24 février 2015

RO2 Randomly banned from VAC for RO2

Hi. I was playing a game of CS:GO yesterday when a teammate asked me what my VAC ban was for. I was totally confused at the question as I had never received a ban before and much to my surprise, after checking my profile I found out I was in fact VAC banned on the 16th of February. I too suspected I was a victim of the resent ban hackers that have been going around, but unfortunately I cannot join VAC servers like the others seem to be able to. Now I'm at a loss as to what the cause of the ban is other than some potential Punkbuster issue.



I love Tripwires titles as well as my steam account and would never dare do anything to compromise it by cheating/hacking. I've posted my log file as well if that helps at all, as I would like to get to the bottom of this issue. I love Tripwire's game's and wouldn't damn my account by doing anything like cheating. I've submitted a ticket with Valve as I suspect they are the only ones who can do anything about the issue. But figured I would post here to see if Tripwire can provide me with any info if possible. If Tripwire has any info regarding why this has happened to me I would greatly appreciate it. Thanks in advance




Attached Files





File Type: log Launch_2.log (43.0 KB)






29th Infantry Division Community Cup

29th ID Community Cup: RO2 Search and Destroy



The 29th ID has run a variety of tournaments internally since it's inception. Now comes the first tournament that is solely created for the RO2/RS community. This tournament is aiming to help satisfy the lack of competition that is currently felt in the community. We are also aiming to bring some love to a often forgotten but still very fun and competitively viable gametype: Search & Destroy.



Tournament Setup:

The 29th ID Community Cup will be a single elimination tournament. The philosophy we have adopted going into this is to have small scale tournaments with multiple iterations. This allows teams to get more action and the tournaments to have different focus to spice things up.



Matches will be played 8v8 on the maps SD-Warehouse, SD-Demyansk and SD-FactoryPlateMill. Each match will be played on only one of the above three maps. It will be predetermined which map this will be depending the match in question. The final match will be a best of three over all three maps. The matches will be played in dedicated tournament servers (see below). Matches played outside of these servers will not be recognized.



Squads within the 29th as well as clans are free to sign up. Should a clan be able to field two or more teams this is allowed and encouraged. The requirements here are that each sub-team has at least 8 members, that there is no one member in several sub-teams at the same time, and that a member can not transfer from one sub-team to another.



Should a community clan team win they will receive RO2/RS private server for six months, free of charge and courtesy of the 29th ID!



Tournament Rules:

All the necessary information will be available over at our forums:

http://ift.tt/1AtCmkB



Team Signup:


If you are the team leader of your team and wish to sign up for this tournament, please go over to our forums and read the dedicated thread:

http://ift.tt/1AtCmkB



Once the team leaders application has been processed a thread will be created by an admin in the dedicated board of our forums that will act as the teams official roster. The teams name and contact info as well as the names and links to the steam profiles of every member of the team will be stored therein. These threads will be maintained by a tournament admin to make sure the information stays up to date. Only members (and their respective steam profile links) listed in these threads are eligible to play.



You will be allowed to make member additions to your roster after the tournament has begun. Once again there will be a dedicated forum thread made for this over at our forums:

http://ift.tt/1AtCmkB



Note that the new member is not eligible to play until the teams thread has been updated!



Best of 12 rounds, Switch teams after 6 rounds

1 tiebreaker round if needed, no teamswitch



Weapon restrictions:

Squad Leader: 2

Machine Gunner: 1

Elite Rifleman: 1

Remaining Rifleman



This means no snipers, no engineers, no elite assaults, no anything beyond what is listed above.



Game Mode: Realism

Periphery whips: None

ShutUp Mutator to prevent character idle chatter from giving away your position.

Bomb Explosion Time: 60 seconds

Round Time Limit: Map Default



Signup Period:

Signup is open until March 18th.

The brackets will go up on our forums on the 22nd, and matches can be played starting from the 23rd of March and forward. How long the tournament will run is depending on the number of teams that sign up, so this will be announced later.



Looking forward to seeing the community join in for some SnD action!



Sign Up Here!




RO2 3D Sound Not Working

Had this issue since this was launched. All sounds are coming from the centre of my headphones. As you imagine this causes me a problem.



Is there a fix for this? I have a Asus Xonar Essence ST sound card and I have set max 128 channels but it makes no difference.




[Solution] Bad CPU optimization since updates.

I have and AMD x6 1090T 4.0Ghz and 2xHD6970 fully overclocked. Game is playable but performance is very inconsistent. Also, CPU is overclocked both Frequency and CPU/NB. I have 8Gb of RAM DDR3.



I used to play flawlessly before updates but now I get frame drops, 30FPS when a lot of action is on screen, stuttering when looking around... Lowering the graphics makes no difference. This is not a hardware problem, hardware has been tested and this rig runs almost maxed out pretty much every game including BF4 Multiplayer, Crysis 3 or Metro Last Light.



I was wondering if it is any fix.




RO2 My server are showing ranked but not gaining stats.

My server are showing ranked but not gaining stats.



Server name: Red Orchestra 2 Argentina.



IP in CIDR notation: 190.112.0.3/32



http://ift.tt/1DRvexy

Pls help me.




Will KF2 Workshop/Mod Tools Be Available On Launch?

Does anyone know if modding tools / steam workshop will be available when KF2 releases?



I hope so because I need to play on the 32 person servers ASAP... turrets and all that crazy custom s**t!




Will KF2 Workshop/Mod Tools Be Available On Launch?

Does anyone know if modding tools / steam workshop will be available when KF2 releases?



I hope so because I need to play on the 32 person servers ASAP... turrets and all that crazy custom s**t!




KF ( question)healbot source code question

i used healbot mutator in my dedi server





my server's player health is 250 but healbot heals only less than 100 health





so i want modify source code but i don know well (first server)









i think maybe it will be on to MedSentry.uc





plz let me know where change source code and it will be thank you




Apparently This Is Official Pre-Order Bonus!

WTF Tripwire!:IS2:





Has Tripwire Considered "free dlc" For Expansions/Content

Ok guys think of how Payday 2 is doing it....



free dlc expansions. KF2 could use this business model to add value to the game.



Like the Toy Master Mod, Special Missions, Objective Mode... showing off new content adds value.



plus this "free expansion" would be perfect for a story mode or playable events within the Killing Floor universe....





RO2 TWIL GM 15 Rund 3








[MAP]WF-Saint Come du Mont





Download Here (103 MB)



Download .ini File

(Required to play the map through the Steam Workshop Tab in main menu of RO2)

Place this file into your Config folder located at:



Code:



"This PC\Documents\My Games\RedOrchestra2\ROGame\Config"


Download a Zip of Both Files Here (88 MB)



Subscribe in Steam Workshop Here



**This map requires that the Heroes of the West MOD is installed which can be downloaded here or subscribe to in the Steam Workshop here




-----------------------------------------------------------------------



The battle for Saint Come du Mont took place on June 8th, 1944 commencing at 0445 hours. Two Battalions from the 1/506th Parachute Infantry along with one Battalion from 1/501st Parachute Infantry and one Battalion from 401st Glider Infantry attacked from the East side of the town. Awaiting them were two battalions of Fallschirmjäger-Regiment 6 and the 91st Luftlande-Infanterie-Division's Grenadier-Regiment 1058.



This map was by and large a Team Effort and could not have been accomplished without the assistance, input, and guidance from several members of the Red Orchestra Community.



Postamenos12

Provided numerous trees, bushes, shrubs, and 3d Feather Models to give the Western Europe Feel to the map. A talented modeler who is happy to share his assets with all map makers.



Raven1986

Provided custom Audio tracks in both English and German, greatly enhancing the environment of the map. Listen for his voice in upcoming updates for the Mod!



PsychoPigeon, Twrecks & Catalavos

Both Answered countless questions at all hours of the day and night :)



CommanderShepard

Author of the Heroes of the West MOD (Good Dude) ;)



Post any feedback or issues that you may have, the map testing so far has consisted of me and 63 bots, so I am certain gameplay will change when a few humans are added.



Support the Mods and Support the custom maps!



-nymets1104 :IS2::IS2:



Backstory


Spoiler!









Screens:


Spoiler!









lundi 23 février 2015

KF Two dudes looking for a clan or a group of people to play with

I'm a level 6 sharpshooter (+fire +medic + demo) and my friend is a level 6 medic (+fire). We'd like to start earning achievements with a squad, or just play some games with other people.



Let me know if you're interested :IS2: :cool:




Melee weapon decay?

I can't help but notice that in the dev diaries we can sometimes see the katana's edge serrated and other times it's perfectly fine suggesting that it gets destroyed the more you use it.



What do you think? No more berserks with infinidosh?



Katana with no decay:







Katana with decay:







KF A serious story based on kf

check this out: http://edoardopiergentili.deviantart...-eng-515720891



And this :



What do you think about it?



btw i'm not very good at English so something may be wrong



:IS2:




RO2 Russian Words and Phrases

I am just really curious what some of the things the Soviets shout especially when you start a charge.



One of them is "vastalidad"?

And another is "zerogimo"?



I know I totally butchered the spelling but thats what it sounds like. If any of you know the correct spelling and what they mean I'd appreciate it if you shared it!




Heads Up

In case anyone is interested I have recently found an extremely versatile program that makes texturing a breeze! The program is called 3do (Quixel)and is used in conjunction with photoshop. The following screenshots are a direct result of texturing the bolter. This program does require normal map I believe, but the textures come out amazing with out normal map in sdk.

*Note this is a WiP and a guardians server exclusive


Spoiler!









Chill dudes looking for a clan

Level 6 sharpshooter (+fire +med +demo) and level 6 medic (+fire) who play semi-casually looking to make a clan and earn some achievements or just frag some zeds. Hit me up in this thread and I'll get to adding you up on steam. :)




Major updates for new bosses.

Since twipwire has a habit of making open sdks, major updates shouldn't be based around maps.



That said, I think it'd be cool if they occasionally added in different types of bosses, so when wave ten comes around you get a different type of boss that's randomly chosen, or has bias based on map.



Could be a whole host of things



30 or so soldiers that want the zeds to thrive since it benefits their country, they would have assault rifles and rocket launchers and are a shorter, but very hard boss.



a handful of cultists that use cloaking technology and advanced weapons that think the zeds are part of Armageddon and mans ascendance



A giant dog clone with habits of zerging



all sorts of things they could do



the queen of the spidermen




I like the grimdark atmosphere

Killing floor sports a handful of uppity and humorous things. Comedic voice acting, an over the top soundtrack, and steampunk characters and weapons.



I feel like they are dependant on this sort of yin yang though(balance). If there was not the grimdark aspects of the game, then you wouldn't feel anything for the atmosphere and if everything is uppity and lighthearted, you are throwing away a lot of your immersive assets.



I remember the first time I had to choose which character I had to play, and it was a group of soldiers/surviving police that had names and a backstory. It was on a dark, disorienting map and this music plays:



http://ift.tt/1w3vL97



In this, I felt immersed and it seemed as though the endeavor had some weight to it. If I joined killing floor today, I would see silly weapons, level 6 players steamrolling through everything and making silly voice comms, and it would probably be on some super easy map like gas station.



You already have a lot of characters and voice comms done in kf2, but just keep in mind for future updates, please don't be too lighthearted. Some funny voice acting now and then, some cheesy weapons, but don't make the entire game lighthearted or it's boring and non immersive.



TL;DR survival should be the focus of the art style, lighthearted content should be in moderation or it kills the feel.(even though kf2 is more about going out of your way to hunt down the clones than surviving in the first, so humorously confident characters won't be as annoying)




Need help this mutator

It name is KFLmonster.i can not download .could anyone give me a link

Like mediafire




dimanche 22 février 2015

Can anyone post this mutator or link i realy like it

This mutator i can not find everywhere but like it very mutch.so please help

Picture will show




[Urgent] In Need of Serious Help

Hi, Recently my Server Been getting UCC.exe - Entry Point Not Found when server changes map.





The Full error would be : The procedure entry point ThreadGetCurrentRunningRef could not be located in the dynamic link library D:\Steam\steamclient.dll.





Please advise me on how to solve this issue. Thanks!




RO2 Grudge Match [ IDF ] VS 6TH

Date & Time: Friday, 6th of March, at 9 pm gmt +1

Maps: Commissars House, Apartments

Server: TWIL TE Grudge Match EU #4

http://ift.tt/1wYYcnO




Ragequitters - Another gaming website; or is it?

So, a friend and I recently joined forces and came up with RageQuitters. I know gaming websites are 10 a penny these days but we hope to mix things up a little by adding a section devoted to rage-quitting moments in gaming, all captured in glorious YouTube technicolour. We're 4 days into launch and have quite a lot of content.



We're open to suggestions and constructive criticism. So, give my signature a click and let us know your thoughts and how it could be improved.



Thanks!



PS - The site logo is a work in progress, we've had 4 different designs so far!




RO2 Maps that need a make over

Hello friends,



I generally enjoy custom maps, RO2 has certainly seen good ones.

But playing them I noticed that they missed out a few things before becoming standard maps.



Myshkova River features a bridge part in no man's land. It's probably a left over from the bridge objective or possibly a second bridge that was never made. Currently it is floating outside of F objective.





Then concerning Rakowice, I noticed that spawn artillery can be used on the attackers' first spawn. Highly unsporting but however some exploit that and there is not always an admin present. It would be easy to put a no arty zone there.





And now coming to a TWI map: PavlovsHouse. Shamefully this has been addressed about a year ago and nothing has happened. The spawn protection zone outside Zab's house is too large.









This means that the Soviets can park their tank in this area and you can not get close to plant a satchel. Additionally, the concrete wall near Zab's you can't even touch the wall without entering it. Change that. There is no need to have the spawn protection zone this large.




Third Grudge Match draw round





The third draw round for the Grudge Matches has been made. The following teams are selected:




The matches need to be played before Monday, March 9th.



Schedule / Results...




crash

I get this error lately

Build UT2004_Build_[2004-11-11_10.48]



OS: Windows NT 6.1 (Build: 7601)

CPU: GenuineIntel PentiumPro-class processor @ 2993 MHz with 4095MB RAM

Video: NVIDIA GeForce GTX 550 Ti (4475)



General protection fault!



History: UTexture::Update <- FD3D9RenderInterface::HandleCombinedMaterial <- FD3D9RenderInterface::SetSimpleMaterial <- FD3D9RenderInterface::SetMaterial <- FCanvasUtil::Flush <- UCanvas::DrawTile <- UCanvas::DrawTileStretched <- UCanvas::execDrawTileStretched <- (LobbyMenu Package.LobbyMenu @ Function KFGUI.LobbyMenu.DrawPerk : 040F) <- UObject::ProcessEvent <- (LobbyMenu Package.LobbyMenu, Function KFGUI.LobbyMenu.DrawPerk) <- UObject::ProcessDelegate <- GUIPage::Draw <- (LobbyMenu Package.LobbyMenu) <- GUIController::NativePostRender <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level KF-RoofHop <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 726F6F6C 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free



anyone a solution? pls email me d.bakker666@upcmail.nl




samedi 21 février 2015

Additional storytelling via character customization?

As we know, KF is keen on the "show, don't tell" approach to storytelling. I'm still fond of an occasional Objective Mode approach to portraying a narrative (a la KFO-Transit) but otherwise I'm a fan of the Half-Life-esque method of conveyance as well.



Having that said, a separate game coming out in a few months made me realize that this meta method could be taken even further.



Characters and weapons already have their own text bios. Why not apply that to character customization options as well?



For example, let's just pretend for a second that Mr. Foster is NOT in KF2. Then we imagine that DJ Skully has an additional torso option in the form of a suit jacket. And in that description, it reads...



"Belonging to a fallen friend, this corduroy suit jacket was worn by a day trader whose last wish was to have his legacy live on through his unparalleled fashion and unfinished autobiography."



Anyone who reads that and knows a thing or two about KF1 would understand who this jacket is referring to and would have their jaw hit the floor at this sad revelation.



I think that this approach could become an additional method of storytelling to help illustrate just how chaotic the world in KF2 has become. Or would I be the only one who'd be reading said descriptions?




Spoiler!









Archer Class !?!?

A class that deals completely with things like bows and arrows, crossbows, and things of that nature.



Lol the starter weapon can be a slingshot




Gameplay, Perks and Game modes

Firstly, hi. I'm gonna get right to the point here.



I like how tripwire is sticking to the classics but I really want to see some new stuff too. I'm not too excited that I haven't heard of any new perks, or game modes yet. Because the same old "Shoot zeds, get dosh, buy guns, repeat." thing is great and all but there could be more.



Perks



I kind of want to see like a plague doctor character / perk that isn't very powerful in the combat department but can buff allies and debuff enemies. Maybe uses melee weapons and builds up a charge to use buff skills like damage reduction, reload speed, heal potency, etc for buffs and can mark big zeds to take more damage or slow them or stack poisons or something.



Or perk that gets a paint gun that doesn't do damage but increases the damage taken to the body part that is painted of the zed. Like, paint a fleshpound's head, it takes more damage to that area. Maybe even have multiple functions, like lay down paint on the ground and a pyro can set it ablaze for a fire wall effect. Having perks able to work together to devastating effect would really reduce the amount of perk stacking.



Why not a tank perk that can taunt enemies into hitting him, but can't take actions while hunkering down for the hits, so your allies can take out that fleshpound instead of having the medic to go up and face tank it cause his armor is cheap and takes 1000 damage.



Perks having abilities instead of just passive upgrades would be a lot more fun, and would make levelling the perks feel more like a progression instead of a grind to get that damage buff. The old perk system kinda sucked in that low level perks couldn't play in harder difficulties cause they'd just get destroyed, if the other players didn't kick them first. Player cooperation should be looked into as well cause too often I see berserkers and commandos and even medics running off solo like they're playing single player.



Grenade replacements like thrown weapons, exploding dagger that doesn't have a big blast radius but won't backfire on you and can't be dodged if it's stuck in a zed. Maybe a weapon that marks a zed so it takes more damage, or players can life steal off of. Poisons, status effects, people have said this stuff before.



Game Modes



Maybe some defense modes. Or how about a raid mode where the players have to fight their way into an overrun lab to get some objective and then fight their way out. Possibly a story mode? A versus mode where two teams have to see who can clear all the zeds faster, or get more points or whatever. Why not a game mode where every round a rng picks a certain zed that gets buffed with more health or damage or speed for that round. A mode where the player can sacrifice their max health or speed in order to get some other buff. Handicap modes to make it more tough on the players and encourage team work. Some variety would be nice.



Anyway that's all I got, but I'd like to see more ideas in this field of the game rather than just the ever popular weapon threads.




My Theory On What Will Happen To Berserker And What The Dragon Perk Will Be

Hello, my friends, this is my theory on what's going to happen to Berserker and what the Dragon perk is going to be about. Note that the evidence on this thread won't be enough to guarantee anything but i still want to share it with you people.



As we were told that Berserker's main weapons will be: Katana, Sledgehammer Shotgun, Buzzsaw Crossbow and Tactical Shovel. As we can see here Berserker will have one more ranged weapon and this saddens some people because on the first game Berserker was based on almost pure melee. My idea is that on the first game Berserker had many various buffs such as speed, strength and defense at the same time and i think that Dragon perk was made to split some of these buffs on the second game.



(After this part i will be talking about what's going to happen according to me, not what's really going to happen) Berserker will be based on meele but he will also be some-what good at ranged weapons as well and he will be based on tankiness and damage more than speed. Dragon perk will be the fast and more of a melee based version of Berserker. And developers said that each class will have 4 main weapons with 4 different tiers and the others will be just sidegrades instead of upgrades. Maybe Berserker will also get some other ranged weapons who knows?



Anyways, thank you for listening or in this case reading my theory. I know you can find some plotholes here and there but this is just a theory. If you have any ideas based around my theory or your theory, feel free to share them.



Note: English is not my native language so some of my sentences might not make perfect sense.




HUD options along the lines of popular Payday 2 mods

Hi guys -



I have a very simple -- but hugely important (IMHO at least) suggestion for KF2. I've been playing a good amount of Payday 2 over the past 6 months. For those of you who are not familiar with the game... It's about "heists" (robbing banks, stealing diamonds, hitting an armored transport to release a prisoner, robbing a train, etc.) You have objectives (move the jewelry to the getaway van, protect the cocaine bags, etc.) that you try and accomplish while waves of cops shoot at you. There are mundane SWAT guys, but also "special" enemies, like heavily armored Bulldozers, "cloakers" that have ninja moves, "tazers" that shock you, etc. So it's actually quite comparable to the Zeds of KF.... it's a wave-based co-op shooter... so I think some comparisons are apt.



For the first ~30 hours of gameplay I wasn't in love with the game. I don't really game alone much - I mostly tag along with what my brother is doing at the time (Which included a good amount of KF1 a few years ago ;)). I kind of just followed alongside the other heisters, moved loot bags around, popped off some rounds at cops when they seemed close..... mostly I was focused on drinking my beer and shooting the **** with my bro.



That all changed when I discovered the incredible community created Mods for the game.



There is A LOT of buried info in Payday 2. If I play with random people online, I notice a lot of them don't have a grasp on fundamental components of the game -- Even if they've leveled all the way to 100! For instance, when your health hits 0, you go "down". You have a timer during which your teammates can revive you. If the timer runs out - you go into police custody (very bad). If your teammates revive you - You accumulate a "down". When you hit your fourth down - you automatically go into police custody. Using a medical bag rejuvenates your health - but more important, it resets the number of downs you have accumulated. This is possibly THE most important concept to grasp in the entire game - and a vast number of people have no understanding how it works. People use the medical bag the second their health gets low regardless of the number of downs they have. This GREATLY diminishes the sustainability of the team!



The mods make a LOT of minutia more transparent that most people would not focus on otherwise (the exact number of seconds it takes to pick a lock, number of kills, number of "special enemy" kills, how a certain perk is affecting your ability to dodge, how much stamina you have and how a perk affects that)..... This alone makes the Mod worth installing. Also has pop ups for when a certain bonus is activated (ie: When you are surrounded by 3 or more enemies - you get a 15% damage bonus for 5 seconds.... without the mod you literally have NO IDEA when this bonus is active!).



Also has a chart that tracks which missions you've completed on different difficulties, a jukebox so you can change the in-game song if you don't like a particular track, "unlimited corpse" options, physics options, chat options, ability to change the color of the aim-guide lazer attachment, .... just LOTS of good little stuff that vastly improves my enjoyment of the game.



Most importantly though - and most relevant to KF2. It has little damage numbers that pop up when you shoot an enemy. This revolutionized the game for me. I went from just taking the same assault rifle every game that "felt" sufficient enough - to creating intricate load outs with dozens of variations on guns that work in synergy. Now I pay attention to every detail... accuracy, stability, rate of fire, even the type of ammo I'm putting into my shotgun. My killingness is transparently conveyed through numbers and math --- THAT is when I fell in love with the game. Also has damage pop-ups for teammates that are color coded. So if I see a friend getting some nice kills I can be like "Dude you're getting some nice range with that AK!" and he'll be like "Yeah, I putting a Steel Foregrip it on for damage but compensated for the accuracy loss with a sniper stock." or "How'd you take down that bulldozer so quickly?" ... "Oh, I've got HE rounds in my shotgun to take off his armor, then I switch back to my assault rifle and pop a few head shots".



In fact, it actually feels kind of primitive for me to go back to KF1 and NOT have this kind of info. I would definitely enjoy it more if I knew exactly HOW my gun is doing against that fleshpound... and exactly how my ammo efficiency is based on how effectively I'm killing clots/crawlers with different guns... or HOW a perk is affecting my damage output.



In RO1 and RO2 I was extremely strict about my HUD - I wanted to feel immersion. I wanted to feel like I was peeing my pants in a shell hole, that the cold was penetrating my skin, that fear overcame me as a machine gun relentlessly raked the dirt inches away from my face.



In a co-op wave-based killing shooter - I'm not giving a tenth of a damn about that stuff. I want to play well. I want to succeed as a team and wrack up kills and contemplate how perks and weapons are affecting my ability to do that. I want to try and beat out my friends on kills in a friendly competition while still remaining rooted as a team player. I want to KNOW how much damage I'm doing, how a perk is affecting my stamina or damage or whatever, how much health I have, how effective a healing move was, how the guns are faring in terms of damage output/ammo efficiency/effect of different types of enemy..... etc. etc.



=====================



I implore TWI to take a look at the amazing work done by the modders in the Payday 2 community and integrate some of these features into Killing Floor 2.



=====================





Below are some examples of PD2 Mods :



This shows unlimited corpses, as well as an indicator in the upper left corner showing that a bonus from a perk is active : http://ift.tt/1DEGoXS



This is a list of information that is optionally displayed via the Mod, which really shows you how much crap is not transparently conveyed in vanilla PD2: http://ift.tt/1DEGoXU



This is a list of heists which includes how many times I've attempted them on each difficulty, how many of those attempts I've succeeded at, and how the EXP reward is modified based on my recent activity : http://ift.tt/1DEGqyR



This is a video of a guy covering what HoxHUD does... I'm actually using PocoHUD which I prefer to HoxHUD -- but I think this kind of conveys how important (also essential) these mods really are... his description even says "Once you go Hox you never go back" : http://ift.tt/1vTIqvf







Thanks for reading! Hope TWI takes a look at some of this stuff!



[EDIT : just remembered there's a suggestions forum ... my bad]




Buying KF2 uncensored during EA?

As you probably know an uncensored retail release is almost impossible in germany. I am not asking wether TWI will release the game uncensored, but if it is possible to get uncensored keys during Early Access. You were able to buy KF1 uncensored on Steam until the censored retail release. As long KF2 is not indexed preemptively by the BPJM it should be possible to offer the full KF2 experience without cuts before the finished release.




vendredi 20 février 2015

MGS free giveaway

Free game giveaway including KF2 upon release date!!!





visit http://ift.tt/1vQKdRI





Don't miss out





When it comes to KF2 it will be pre-ordered and gifted





MGS giving back to the community that gives so much





More free games in the mean time too!!




RO 16:9 Monitor resolution settings

Curious...



Is there a way in the .ini to get higher than the 1920 x 1080 screen resolution?



Every time I try to set something more (ex: 2560 x 1440) I just get a flickering screen...



Maybe I am setting it wrong.




RS [RO2] 2 suggestions about rifle things

Hey!



I have 2 suggestions/questions and would like to know what you think about it:





1.)

Can we make it optional in RO2/RS, that TL's and SL's could have bolt-rifles?

It might sound weird, but often I prefer this than a semi-automatic-rifle, specially on medium to higher distances.





2.)

[RS]

What do you think about, to give the japanese side, maybe rifle-hero-class, the possibility to choose the american springfield bolt-rifle?



(I dont know if its not current like this, cause in RS I'm not often, so I am not a 'hero' yet.

Also, I dont know about it, but I could imagine in history, the japanese army captured some of these early in war on the phillipines....so? )




http://ift.tt/1vQ8zuX



So this mode is zombie dodge ball - the zombies you kill go to the other team if they are from your gates so the premise is to work as a team in the best way to buy items (guns, melee weps, meds, zombies, zombie upgrades...) as a team w/ gold from killing zombies to kill zombies faster than the other team so the other team gets overwhelmed and killed



I KNOW THIS MODE WON'T WORK OUT IF IT'S EXACTLY THE SAME AS IN NMRIH



but I feel like a variant team mode like this would be epic! b/c personally, there is nothing more intense than trying to out survive other people especially w/ zombie involved!!!, and it would be a mode that has a lot of depth compared to most zombie games w/ team modes and camping w/ 50 people on a huge KF server is as boring as hell, so KF is only worth playing w/ friends b/c you know what difficulty u r trying to beat.




New KF2 competition

Never heard of this before, but notice how they added dismemberment, I told you that this was going to become a new standard, a belated one thanks to decrepit console hardware.



http://ift.tt/188rL1Z



Female characters addition is really lame though, hate the pandering and ignoring of human sexual dimorphism.




Release game on friday/sathurday/sunday please

Tripwire please. We have to work, do it on friday or during weekend!




Release game on friday/sathurday/sunday please

Tripwire please. We have to work, do it on friday or during weekend!




Fastest way to get MG42 to level 50

I can only find Action mode Countdown servers which is not as fast as it was about a year ago when I unlocked level 50 on MG34, Mkb42 and C96 in about 40 minutes each. What's the current fastest way and how fast is it?




Fg42

Any chance it will be implemented in some way? Yes yes, the Soviets need love too, maybe they could get the carriage mounted maxim gun?




jeudi 19 février 2015

M4 or AK?

Just curious as to see which people prefer :)




[Video] ♠ U.S. Armed Forces - Vietnam ♠

suggestion for the nameless zed in the KF2 trailer

Dear Tripwire Forums,





I've recently seen the 'Killing Floor 2' release trailer on YouTube and saw something missing at the zed introduction. In the original line up there was one particular zed without a name (just before the flespound).





I was wondering if Tripwire Interactive already have decided for a "codename" or "name" in general for this new zed?. If not i wanted to share my thoughts about it (that sound original or catchy to me).






Quote:








The Jackal or The Torn





The reason why i came up with these name is that this zed had a weird of kind of vibe while it was running and the behaviour it displayed after it was ripping off flesh of a dead body (it was probally human couldn't tell).



I know that these names might sound familiar or not but it's merely a suggestion doesn't mean it will end up in the game (but i hope it will :D!). I want to thank the tripwire development team for making this game.





I'll definitely buy and play it when it's released cause I am a huge fan of the horror survival genre.



Greetings,



Poonz0r.




{G.F.A} Clan competitive in France

Hello, i'm the leader of the {G.F.A} Team, French team on Red Orchestra 2.







Leader : {G.F.A} Piriou



Admin : {G.F.A} Phoenix



Members :

{G.F.A} Astro1_fr

{G.F.A} JPP

{G.F.A} Migale

{G.F.A} Horus

{G.F.A} Raykos

{G.F.A} Pilave

{G.F.A} Xavier


{G.F.A} Garwalf

{G.F.A} Cody





My team have a Server of 20 slots on Gamingdeluxe.



<a href="http://ift.tt/1CP6uly; target="_blank"><img src="http://ift.tt/1FzHJzX; border="0" width="560" height="95" alt=""/></a>



Nationality : French :)



Game Mode : ALL mode



Web Site : http://gfa.xooit.org



Thank you and see you soon !



{G.F.A} Piriou