If you haven't read through this thread:
http://forums.tripwireinteractive.co...d.php?t=101928
do so first.
Also, the above poll is for what you want. As far as discussion goes, let's talk about what we would expect from any given possibility or specific reasons you think a possible perk would or would not add something to the Killing Floor experience.
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Personal Opinion?
There's a high demand for LMGs in Killing Floor 2, but I think that's more likely to be seen as a high-tier Commando weapon side-grade than the focus of an entire perk because A) A lot of the same weapon-use benefits would apply to both LMG's and the Commando's automatic guns, and B) I can't really imagine what an LMG perk would bring to the table other than "has a big gun" without making Commandos relatively obsolete. It's not like the other perks can't get by without seeing enemy health-bars or stalkers, right?
I would really like to see a SWAT/Riot Control class. It fits in with the number of police-oriented characters we've had, with the general idea of handling large groups of enemies, and there really isn't a class that prioritizes defense (beyond the medic) and crowd-control (unless you count 'killing the entire crowd'). Plus, I just really want to take a shield of some sort and shove Zeds around with it. Hahahaa.
Engineer Perk: As long as it can't build 'smart', enemy-tracking sentry guns, I'd be okay with this I guess? All I can think is that it would probably build walls/barricades of some sort and take over the door-welding role from Support, leaving that perk as a focus in shotgun combat and abilities that directly support team-mates?
http://forums.tripwireinteractive.co...d.php?t=101928
do so first.
Also, the above poll is for what you want. As far as discussion goes, let's talk about what we would expect from any given possibility or specific reasons you think a possible perk would or would not add something to the Killing Floor experience.
____________________________________
Personal Opinion?
There's a high demand for LMGs in Killing Floor 2, but I think that's more likely to be seen as a high-tier Commando weapon side-grade than the focus of an entire perk because A) A lot of the same weapon-use benefits would apply to both LMG's and the Commando's automatic guns, and B) I can't really imagine what an LMG perk would bring to the table other than "has a big gun" without making Commandos relatively obsolete. It's not like the other perks can't get by without seeing enemy health-bars or stalkers, right?
I would really like to see a SWAT/Riot Control class. It fits in with the number of police-oriented characters we've had, with the general idea of handling large groups of enemies, and there really isn't a class that prioritizes defense (beyond the medic) and crowd-control (unless you count 'killing the entire crowd'). Plus, I just really want to take a shield of some sort and shove Zeds around with it. Hahahaa.
Engineer Perk: As long as it can't build 'smart', enemy-tracking sentry guns, I'd be okay with this I guess? All I can think is that it would probably build walls/barricades of some sort and take over the door-welding role from Support, leaving that perk as a focus in shotgun combat and abilities that directly support team-mates?
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