mercredi 15 octobre 2014

Do not make leveling and difficulty linear

Please do not make Hell on earth simply more enemies with more health.

Each difficulty should add new elements that require more skill not more numbers.





Make leveling beyond getting more numbers. Each level should be a new perk that you have to learn and integrate into your skillset. A lvl 5 sharp should play alot differently than a lvl 2 sharp.



Give enemies more special abilities with each difficulty. Tactics that worked in normal should not work on hard. NOT BECAUSE THE ENEMIES ARE BULLET SPONGES.




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