mardi 28 octobre 2014

I'll just be quick.

Killing Floor 2 should include trick jumps and map scaling. Like in CS: GO. You can jump on stuff and climb structures. The Zeds can still reach you though. It adds to the manoeuvrability and skill demand.

I'm not sure whether it was a sprinting ability that I saw in the gameplay trailer. If not, please. Thanks in advance.

Oh and, maybe it's a little tangent to the guns-blades-blood rule. But can we have a game mode where players control a civilian, trying to escape an estate? There's like specimens wandering around everywhere. And we have to use flares, alarms, glass bottles, the sewers, rubbish chutes, vents...anything to distract and evade the Zeds. Get out of the building and make it out of the city alive. Chapter by chapter. And once we successfully escape the city with one character, he/she is unlocked. Different characters, different scenarios. I believe this can REALLY make the game more immersive. It's like you're really facing these things, like it could really happen to you tomorrow when you wake up. But well *IF* there is enough time, that is. I don't mind waiting longer though.

And please can we have a tiny hint about the "new evil" that is brewing? The description of the map "Foundry" specifically states that Horzine is preparing a greater horror.

Okay now game mechanics. Grenades should have a better trajectory. Rockets and propelled grenades should always explode. Sometimes I shoot a Fleshpound in the abs and the rocket just disappears. And you guys accept that bug. Because there's an achievement for killing a Christmas Siren with an unexploded rocket. What the hell. Swimming in water should be a feature.

These are the more important stuff in my opinion. And I'm a pretty good FPS gamer, people said that. I know you don't believe that, but LOL. You should consider these. I swear it makes the game better.




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