I have a small list of suggestions for KF2
1 -Zed Interaction
Many late nights, I have found myself blasting away at clots with the 9mm in the streets of West London, wishing that the zeds wouldn't just run into each other while they scramble to get obliterated. The addition of interaction between specimens would help create an atmosphere of blood thirsty monsters who want to be the first to cut you open. They should be able to fight over food, stumble over each other, irritate each other, and face off against each other. Not to mention pushing each other out of the way to get to you.Wouldn't it be interesting to hide behind an object and watch a bloat face off against a gorefast? This brings me to my next suggestion.
2 -Stealth
Killing Floor is a run and gun game meaning Killing Floor 2 will be a run and gun game. But every run and gun game needs a few moments for the player to catch his breath. By this I mean, the actual implementation of stealth.The specimens should use their senses to tell where you are. They should listen for their comrades growls and screeches and act upon what they hear, see, touch, and maybe even smell. This would allow players to hide behind objects or sneak up on some unwary clots and slice 'em open with a katana from behind.
3 -Flashlights
One of the most irritating things about Killing Floor is not being able to see in certain areas and being forced to pull out a weaker weapon to navigate corridors. More weapons should have a flashlight attachment or at least a perk unlockable for all perks. This would add ease of access to the players and not be too hard to achieve.
1 -Zed Interaction
Many late nights, I have found myself blasting away at clots with the 9mm in the streets of West London, wishing that the zeds wouldn't just run into each other while they scramble to get obliterated. The addition of interaction between specimens would help create an atmosphere of blood thirsty monsters who want to be the first to cut you open. They should be able to fight over food, stumble over each other, irritate each other, and face off against each other. Not to mention pushing each other out of the way to get to you.Wouldn't it be interesting to hide behind an object and watch a bloat face off against a gorefast? This brings me to my next suggestion.
2 -Stealth
Killing Floor is a run and gun game meaning Killing Floor 2 will be a run and gun game. But every run and gun game needs a few moments for the player to catch his breath. By this I mean, the actual implementation of stealth.The specimens should use their senses to tell where you are. They should listen for their comrades growls and screeches and act upon what they hear, see, touch, and maybe even smell. This would allow players to hide behind objects or sneak up on some unwary clots and slice 'em open with a katana from behind.
3 -Flashlights
One of the most irritating things about Killing Floor is not being able to see in certain areas and being forced to pull out a weaker weapon to navigate corridors. More weapons should have a flashlight attachment or at least a perk unlockable for all perks. This would add ease of access to the players and not be too hard to achieve.
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