dimanche 3 août 2014

Simple modding player model aka Characters

Hello I would like to ask, is it possible to "copy" shapes (group of polygons) from one skeletal mesh to another using 3ds max?



I am asking because I need to do a simple modification/fix of player character.



Everything I need is set up and ready. I have the psk files. I read that in order to import psk in 3dsmax I need plug-in called ActorX. Which version of 3dsMax and Actorx will you recommend me? Also any tutorials or advices?



The ukx files I am working with are very small, since they use Vanilla Animation sets, like the original characters.

Thus when exporting from ukx I only get psk. Will I need psa too in order to import in 3ds Max?




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