This is guide for those who want to make maps for the new western front game type.
General Overview:
The process for designing map for western front is exactly similar to the way you make maps for RS or RO2. Its just everything specific to the west has been renamed with a prefix WF like RSGameInfoTerritories or ROGameInfoTerritories is WFGameInfoTerritories , ROMapInfo is WFMapInfo and so on!
Setting up SDK for the West front maps (this is one time process):
Basically you have to make SDK recognize the western front specific classes.
STEP 1:
1.Go to Documents\My Games\RedOrchestra2\ROGame\Config
2.Open ROEditor.ini
3.Scroll down until you see " [ModPackages] "
4.There add the following lines below the line "ModOutputDir=..\..\ROGame\Unpublished\CookedPC\Sc ript"
ModPackages=WFGame
ModPackages=WFGameContent
Example:
Before:
After:
This is required so that SDK knows what script packages to load in SDK as west front is not a integrated game type.
STEP 2:
Copy WFGame.u and WFGameContent.u files from published\CookedPC folder and paste it in Unpublished\CookedPC\Script folder
This is required because for some reasons SDK does not detects the script files in published folder :confused: :( .
now you can find WFGameInfoTerritories and WFSquadInfo WFMapInfo etc
STEP 3 (Optional if bug appears):
If the textures do not appear on your custom map (purple uniforms and stuff) or victory music fails to play then copy the remaining package files WFGameCustom.upk WFGame_textures_two.upk WFGame_AUD.upk US_Rangers.upk and US_Airborne.upk to Unpublished\CookedPC folder as well
NOTES:
1.Some of the classes have not been modified because they were not needed to be modified yet. So in that case you must use the RS versions of those classes or RO versions if RS version does not exist
Example :
You will not have WFPlayerStart so you must use RSPlayerStart or ROPlayerStart because all three use the exact same code
same applies for say WFWaterVolume you must use RSWaterVolume for that
2.You can set uniforms for the allies in the WFMapInfo allies section! currently only ranger and airborne uniforms exists. There is no new uniforms for germans yet so it wont matter what uniform you set for germans
3.You can also set custom victory and loss music for axis and allies in allies and axis sections in map info
For any further questions you can post them here
General Overview:
The process for designing map for western front is exactly similar to the way you make maps for RS or RO2. Its just everything specific to the west has been renamed with a prefix WF like RSGameInfoTerritories or ROGameInfoTerritories is WFGameInfoTerritories , ROMapInfo is WFMapInfo and so on!
Setting up SDK for the West front maps (this is one time process):
Basically you have to make SDK recognize the western front specific classes.
STEP 1:
1.Go to Documents\My Games\RedOrchestra2\ROGame\Config
2.Open ROEditor.ini
3.Scroll down until you see " [ModPackages] "
4.There add the following lines below the line "ModOutputDir=..\..\ROGame\Unpublished\CookedPC\Sc ript"
ModPackages=WFGame
ModPackages=WFGameContent
Example:
Before:
Code:
[ModPackages]
ModPackagesInPath=..\..\ROGame\Src
ModOutputDir=..\..\ROGame\Unpublished\CookedPC\Script
After:
Code:
[ModPackages]
ModPackagesInPath=..\..\ROGame\Src
ModOutputDir=..\..\ROGame\Unpublished\CookedPC\Script
ModPackages=WFGame
ModPackages=WFGameContent
This is required so that SDK knows what script packages to load in SDK as west front is not a integrated game type.
STEP 2:
Copy WFGame.u and WFGameContent.u files from published\CookedPC folder and paste it in Unpublished\CookedPC\Script folder
This is required because for some reasons SDK does not detects the script files in published folder :confused: :( .
now you can find WFGameInfoTerritories and WFSquadInfo WFMapInfo etc
STEP 3 (Optional if bug appears):
If the textures do not appear on your custom map (purple uniforms and stuff) or victory music fails to play then copy the remaining package files WFGameCustom.upk WFGame_textures_two.upk WFGame_AUD.upk US_Rangers.upk and US_Airborne.upk to Unpublished\CookedPC folder as well
NOTES:
1.Some of the classes have not been modified because they were not needed to be modified yet. So in that case you must use the RS versions of those classes or RO versions if RS version does not exist
Example :
You will not have WFPlayerStart so you must use RSPlayerStart or ROPlayerStart because all three use the exact same code
same applies for say WFWaterVolume you must use RSWaterVolume for that
2.You can set uniforms for the allies in the WFMapInfo allies section! currently only ranger and airborne uniforms exists. There is no new uniforms for germans yet so it wont matter what uniform you set for germans
3.You can also set custom victory and loss music for axis and allies in allies and axis sections in map info
For any further questions you can post them here
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