samedi 11 octobre 2014

MyshkovaRiver --- WHY??

My experience with this map has, altogether, been unpleasant.

To be blunt, it is heavily imbalanced for the defenders after objectives A and B.

On most occasions, the attacking team will be able to break through these objectives in about 2-5 minutes. After that point, the map becomes a complete steamroll-scenario for attackers, where the defense will be crippled all the way to the last objective "N".



The reasoning for this is that the defense is regulated to only a few small windows and areas where they are inevitably going to either get sniped or targeted by MGs, while the attacking team has an open area with few obstacles in view to force them to move forward to open fire and many routes they can take to penetrate the defense. This becomes wholly apparent when the defense is pushed all the way back to the bridge, or "D" (if my memory is correct), where they are completely cutoff from being able to enter the capzone by constant MG and sniper fire, and the map becomes a turkey-shoot.



Of the extremely few times I've seen the defense win, it is only because the attackers fail to coordinate and take objectives A and B.



My questions is why is this map so imbalanced for the defense, and what can be done about it?




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