vendredi 17 octobre 2014

Killing Floor - Toy Master: Bugs

This is a list of issues in the current version of Toy Master, a mod on Steam for Killing Floor.


  • Zeds:

    • General:

      • Zap thresholds are not configured!

        • This becomes very obvious on Hell on Earth, where you can zap even ubers and pinwheels almost instantaneously.



      • Head hitboxes are not properly placed.

        • They seem to be at neck-level, not centered on the head (with the exception of the Pinwheel).





    • Pinwheel:

      • Head hitbox is completely broken while walking/charging.

        • Head hitbox appears when attacking but is tiny (might be intentional).



      • Head health is equal to body health.

        • There is almost no reward for headshotting a pinwheel.

          • Even less so when the zed is moving a lot and is slow.







    • Knifethower:

      • BurnDamageScale (in DefaultProperties and in PostBeginPlay) and TakeDamage() have not been overwritten.

        • Because of this, these puppets have fire resists and it becomes very odd on high difficulties.







  • Map:

    • Traders are not set/activated quickly enough

      • Players can be teleported to the other side of traders where the door is closed and have to wait for the 25 second count down.



    • Doors are set to the enumerator ME_ReturnWhenEnroach, causing issues when players stand in the way.

      • Should be set to ME_IgnoreWhenEnroach/ME_CrushWhenEnroach.



    • The chest in the 2nd room has the uber dummy popping through the overpass when it spawns.








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