This is a list of issues in the current version of Toy Master, a mod on Steam for Killing Floor.
- Zeds:
- General:
- Zap thresholds are not configured!
- This becomes very obvious on Hell on Earth, where you can zap even ubers and pinwheels almost instantaneously.
- Head hitboxes are not properly placed.
- They seem to be at neck-level, not centered on the head (with the exception of the Pinwheel).
- Zap thresholds are not configured!
- Pinwheel:
- Head hitbox is completely broken while walking/charging.
- Head hitbox appears when attacking but is tiny (might be intentional).
- Head health is equal to body health.
- There is almost no reward for headshotting a pinwheel.
- Even less so when the zed is moving a lot and is slow.
- There is almost no reward for headshotting a pinwheel.
- Head hitbox is completely broken while walking/charging.
- Knifethower:
- BurnDamageScale (in DefaultProperties and in PostBeginPlay) and TakeDamage() have not been overwritten.
- Because of this, these puppets have fire resists and it becomes very odd on high difficulties.
- BurnDamageScale (in DefaultProperties and in PostBeginPlay) and TakeDamage() have not been overwritten.
- General:
- Map:
- Traders are not set/activated quickly enough
- Players can be teleported to the other side of traders where the door is closed and have to wait for the 25 second count down.
- Doors are set to the enumerator ME_ReturnWhenEnroach, causing issues when players stand in the way.
- Should be set to ME_IgnoreWhenEnroach/ME_CrushWhenEnroach.
- The chest in the 2nd room has the uber dummy popping through the overpass when it spawns.
- Traders are not set/activated quickly enough
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