dimanche 12 octobre 2014

KF AA12 and the future of our world

AA12 is a typical weapon to be used in the Mouse1-holding strategy. Many experienced support-professionalists advise the use of AA12 to kill clots, secure rooms, breach closed-off areas and unclog their toilets. But despite Mouse1 being the most held button, by players who frequent the Firebug and Berserker perk, while carrying dual9mm and a bullpup, has anyone ever pondered at the dark consequences to come after holding Mouse1 for too long?



Many, once bright, level6 Support Sbraindeadlists have I know to claim and assure you all of that it was not meant for humankind to observe what is to come after prolonged Mouse1 holding. Neither is it out privilege to be the ones swallowed in the midst of the boundless black seas of inconceivable truths to which we owe our own existence. For all this, is by the aid of AA12.



Why make this thread is a question that is to be answered, right after I stop writing this sentence in fact and non-fiction.



It was a sudden difficulty breaking tutorial, written by a well-known player, that I had stumbled upon. Not one among the living knows where the it came from, other than that the writing itself hints at an origin so horrible and exotic that any further details of its foul beginnings are perhaps best left unknown. Its description read the following:
"Secure a strategical spot suitable for camping, but be prepared for intense action nonetheless. It is vital to be well-prepared and to know your surroundings, as this can never be easy, and I assure you it will be not. The trader timer starts ticking off the last few seconds, before the countless zeds swarm the map. It is true horror released upon the now grittier than ever streets of London. You're pushed back to the wall, red-eyed beasts have you and your chance of survival surrounded. Last round in enters the barrel, exits just as fast in a smoking cooperation with the ejector of your shotgun. Fleshpounds are moving through the crowds, signifying death riding on a horseback through the weeds of the desert. The weapons I used were the AA12 shotgun and the AA12, place 2 pipe bombs just in front of you and wait for him to hit them, hit him with the AA12 as soon as he does."

The certain Author of this guide suggested dealing with the pat by planting 2 pipes and holding Mouse1 with the AA12. The guide aimed to give us a walkthrough of the maps done on solo and HoE. Who wrote such blasphemous, unrelenting and wicked ramblings shall remain a mystery; for the following is a peculiar message that had suddenly and inexplicably materialized as a walkthrough on the KF Steam community hub.



My proposal is to remove the AA12 and respectively - the Support Treacher and Firebug perks.




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