I figured I'd put this in the General category since Sound is practically dead and all the attention is here.
First, my quest was to kill off the menu music and all of the awful music cues in-game. After I was done with that, I wanted to do something more.
So after digging I found that ROHOS_Music.upk in BrewedPC\Sounds is the menu music. Why this wasn't part of the regular set of music that was part of the volume control, is beyond me. Anyway it was a simple matter of making a dummy placeholder to neutralize it.
Music_Ger.upk and Music_Sov.upk in BrewedPC\Packages\Music contain all the horrible music cues for the German and Soviet sides respectively. Again, why this wasn't part of the volume control... no clue. And in this case again, just placeholder dummies to neutralize them, but I didn't want to stop there.
I wanted to find a way to have the drum roll sound (the one you hear when a side is attacking a territory), used for the territory loss/capture cues because these have no sound since I neutralized the Music_Ger and Music_Sov upk's.
All of the battle update cues including the drum roll are in the AUD_UI.upk file in BrewedPC/Packages/Audio. They're kinda neat. Short, simple, straight to the point. Catches your attention without having some BS synthesized symphony nagging in your ears.
Now I want to know if someone has advice or knows how to do what I want?
E.g. the two individual .ogg sounds in Music_Ger.upk for capture/loss of territory are Music_Ger.upk_00001c82 and Music_Ger.upk_0000fdb5 (as they were named when I unpacked the .upk file).
Theoretically you could replace them with the drum roll sound file AUD_UI.upk_0003cd2c from AUD_UI.upk, and rename it accordingly, and repackage the Music_Ger.upk file, without messing with the game but I'm not sure if this could work. :confused:
(Note that they could have different file names when viewed/opened with the SDK, which I've installed but not yet tried)
Why was Tripwire's sound guy this lazy and careless? Am I missing ''the big picture'' here or is this just shoddy work on their end? Thinking it would be a great idea to give us the option to mute music, but still force us to have music? They never bothered to fix this either.
First, my quest was to kill off the menu music and all of the awful music cues in-game. After I was done with that, I wanted to do something more.
So after digging I found that ROHOS_Music.upk in BrewedPC\Sounds is the menu music. Why this wasn't part of the regular set of music that was part of the volume control, is beyond me. Anyway it was a simple matter of making a dummy placeholder to neutralize it.
Music_Ger.upk and Music_Sov.upk in BrewedPC\Packages\Music contain all the horrible music cues for the German and Soviet sides respectively. Again, why this wasn't part of the volume control... no clue. And in this case again, just placeholder dummies to neutralize them, but I didn't want to stop there.
I wanted to find a way to have the drum roll sound (the one you hear when a side is attacking a territory), used for the territory loss/capture cues because these have no sound since I neutralized the Music_Ger and Music_Sov upk's.
All of the battle update cues including the drum roll are in the AUD_UI.upk file in BrewedPC/Packages/Audio. They're kinda neat. Short, simple, straight to the point. Catches your attention without having some BS synthesized symphony nagging in your ears.
Now I want to know if someone has advice or knows how to do what I want?
E.g. the two individual .ogg sounds in Music_Ger.upk for capture/loss of territory are Music_Ger.upk_00001c82 and Music_Ger.upk_0000fdb5 (as they were named when I unpacked the .upk file).
Theoretically you could replace them with the drum roll sound file AUD_UI.upk_0003cd2c from AUD_UI.upk, and rename it accordingly, and repackage the Music_Ger.upk file, without messing with the game but I'm not sure if this could work. :confused:
(Note that they could have different file names when viewed/opened with the SDK, which I've installed but not yet tried)
Why was Tripwire's sound guy this lazy and careless? Am I missing ''the big picture'' here or is this just shoddy work on their end? Thinking it would be a great idea to give us the option to mute music, but still force us to have music? They never bothered to fix this either.
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