lundi 4 août 2014

Ammo types

this is a re-post of something that came up halfway through an old thread, but I would like to elaborate on it further and hear more opinions. new thought... in kf1 you buy the ammo in amounts. what if there are 3 or 4 types of bullets to choose from? hollowpoint, best for dealing with lesser guys, damage bonus and more dismember, fmj, less expensive, standard and balanced performance, AP rounds, better against boss-type hardened enemies like skrakes and fleshpounds, and maybe tracers as a another round type due to the ease of firing from the hip, or like i said in the previous post just an graphical preference option. you could continue that logic with shotguns, buck or slug (maybe dragon's breath with a huge discount for fire bug heeheehee and i supose incendiatries for other guns) different types of 40mm grenades or rockets for the demo. these options are very extensive, and may end up best being used in a large mod or dlc, but id love to see them in the original game.nonetheless, if this were a dlc, itd be one of the few i'd actually buy. i do think it could help the teamplay mechanics of the game by giving players incentives to predesignate certain enemies and "scopes of practices" for themselves.




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