After seeing a post questioning the way AI interacts with welded doors I had a thought, and if I'm posting this in the wrong sub-forum, I apologize ahead of time. Anyways, my thought is this:
SHOULD zeds target welded doors?
In another way of putting it, how should welding fit into the metagame? Should players be able to reroute zeds pathing (within reason) by welding doors, should zeds ignore welded doors in their pathing and break them all down on their way to the players, or should they have some sort of balance between the two?
Personally, I don't think welding was completely capitalized on even back in KF1. In some instances a welded door was really helpful but certain players also hated anyone welding doors because it interrupted their kiting or ability to run away. Welding seemed to become a gameplay mechanic by chance, not by planning.
As it stands in KF2 I think one improvement would be to disallow doors breaking until the wave ends. A little strange perhaps, but at least players would know they could keep a door sealed for the duration of a round before rethinking their plan for the next wave. Use an equation involving the lowest weld % a door attained throughout a wave compared to a random number between 1 and 50%, for example.
If not this than give players better cues on how much health(in addition to welding %) a door has left or having door health affect maximum weld %.
What do you think?
SHOULD zeds target welded doors?
In another way of putting it, how should welding fit into the metagame? Should players be able to reroute zeds pathing (within reason) by welding doors, should zeds ignore welded doors in their pathing and break them all down on their way to the players, or should they have some sort of balance between the two?
Personally, I don't think welding was completely capitalized on even back in KF1. In some instances a welded door was really helpful but certain players also hated anyone welding doors because it interrupted their kiting or ability to run away. Welding seemed to become a gameplay mechanic by chance, not by planning.
As it stands in KF2 I think one improvement would be to disallow doors breaking until the wave ends. A little strange perhaps, but at least players would know they could keep a door sealed for the duration of a round before rethinking their plan for the next wave. Use an equation involving the lowest weld % a door attained throughout a wave compared to a random number between 1 and 50%, for example.
If not this than give players better cues on how much health(in addition to welding %) a door has left or having door health affect maximum weld %.
What do you think?
SHOULD zeds target welded doors?
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