lundi 17 août 2015

Making Head shots more dynamic

The new head shot system feels great and all but right now, I'd like an option to remove head popping. Low gore made them still have heads after shooting them, so why can't we have it be more dynamic? You added several variations and I'd like to see zeds walk around missing their jaw and chunks of their faces.

Alternative:With the new vulnerability/resistance system, I suppose we can have an enhanced headshot system later on. It could work like this: Shooting different parts of the face require different amount of bullets. I could say for example the jaw could be removed in 1 shot with the 9mm pistol but the left or right side of the head requires 3(less skin, bone, then it's gone) The forehead could be a big weak point requiring 2 shots to remove with the 9mm pistol(the same headshot we have) Now, with the Katana or sharp melee tools could cut the head horizontally and have the brain fall out(the same one you showed except different sizes/look for each zed) while vertically would cut the brain in half.

Now, to put the cherry on the top: Each spot you destroy will remove 25% of the zeds health after a few seconds(visually shown by a blood spray) and each part you destroy will have an effect: Destroying the left and right side of the face will make the zed completely blind and only know where you are by going towards the position where the last bullet hit(no ear drums mean it's deaf) and start swinging his arms around(similar to the slasher)injuring or even killing zeds in their paths. Without a jaw, the zed will start gargling/hissing at you. Now it could be faint, making you at a disadvantage at hearing the noises they make. Though they lose 25% of their body health. Destroying only one part isn't going to stop the Fleshpound. Sure he has no forehead, confused and he's easy to stumble but he isn't dead. You either can: Destroy his entire head and have him bleed out to death or you can take his body down.

Thoughts on this? Answer the poll if you can.


Making Head shots more dynamic

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